about summary refs log tree commit diff
path: root/users/aspen/xanthous/src/Xanthous/messages.yaml
blob: bc08ec1ad24d9672fb461fa7abeb7c08290eafff (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
welcome: Welcome to Xanthous, {{characterName}}! It's dangerous out there, why not stay inside? Press ? for help.
dead:
  - You have died...
  - You die...
  - You perish...
  - You have perished...

generic:
  continue: Press enter to continue...

save:
  disabled: "Sorry, saving is currently disabled"
  location: "Enter filename to save to: "
  overwrite: "A file named {{filename}} already exists. Would you like to overwrite it? "

quit:
  confirm: Really quit without saving?

entities:
  description: You see here {{entityDescriptions}}
  say:
    creature:
      visible: The {{creature.creatureType.name}} {{creature.creatureType.sayVerb}} "{{message}}"
      invisible: You hear something yell "{{message}}" in the distance

pickUp:
  menu: What would you like to pick up?
  pickUp: You pick up the {{item.itemType.name}}.
  nothingToPickUp: "There's nothing here to pick up"

cant:
  goUp:
    - You can't go up here
    - There's nothing here that would let you go up
  goDown:
    - You can't go down here
    - There's nothing here that would let you go down

open:
  prompt: Direction to open (hjklybnu.)?
  success: "You open the door."
  locked: "That door is locked"
  nothingToOpen: "There's nothing to open there."
  alreadyOpen: "That door is already open."

close:
  prompt: Direction to close (hjklybnu.)?
  success:
    - You close the door.
    - You shut the door.
  nothingToClose: "There's nothing to close there."
  alreadyClosed: "That door is already closed."
  blocked: "The {{entityDescriptions}} {{blockOrBlocks}} the door!"

look:
  prompt: Select a position on the map to describe (use Enter to confirm)
  nothing: There's nothing there

character:
  namePrompt: "What's your name? "
  body:
    knuckles:
      calluses:
      - You've started developing calluses on your knuckles from all the punching you've been doing.
      - You've been fighting with your fists so much they're starting to develop calluses.

combat:
  nothingToAttack: There's nothing to attack there.
  menu: Which creature would you like to attack?
  fistSelfDamage:
    - You hit so hard with your fists you hurt yourself!
    - The punch leaves your knuckles bloody!
  fistExtraSelfDamage:
    - You hurt your already-bloody fists with the strike!
    - Ouch! Your fists were already bleeding!
  hit:
    fists:
      - You punch the {{creature.creatureType.name}} with your bare fists! It hurts. A lot.
      - You strike the {{creature.creatureType.name}} with your bare fists! It leaves a bit of a bruise on your knuckles.
    generic:
      - You hit the {{creature.creatureType.name}}.
      - You attack the {{creature.creatureType.name}}.
  creatureAttack:
    natural: The {{creature.creatureType.name}} {{attackDescription}}.
    genericWeapon: The {{creature.creatureType.name}} attacks you with its {{item.itemType.name}}.
  killed:
    - You kill the {{creature.creatureType.name}}!
    - You've killed the {{creature.creatureType.name}}!

debug:
  toggleRevealAll: revealAll now set to {{revealAll}}

eat:
  noFood:
    - You have nothing edible.
    - You don't have any food.
    - You don't have anything to eat.
    - You search your pockets for something edible, and come up short.
  menuPrompt: What would you like to eat?
  eat: You eat the {{item.itemType.name}}.

read:
  prompt: Direction to read (hjklybnu.)?
  nothing: "There's nothing there to read"
  result: "\"{{message}}\""

inventory:
  describe:
    select: Select an item in your inventory to describe
    nothing: You aren't carrying anything

wield:
  nothing:
    - You aren't carrying anything you can wield
    - You can't wield anything in your backpack
    - You can't wield anything currently in your backpack
  menu: What would you like to wield?
  hand: Wield in which hand?
  wielded: You wield the {{item.wieldedItem.itemType.name}} in {{hand}}

fire:
  nothing:
    - You don't currently have anything you can throw
    - You don't have anything to throw
  zeroRange:
    - That item is too heavy to throw!
    - That's too heavy to throw
    - You're not strong enough to throw that any meaningful distance
  menu: What would you like to throw?
  target: Choose a target
  atRange:
    - It's too heavy for you to throw any further than this
  fired:
    noTarget:
      - You throw the {{item.itemType.name}} at the ground
    noDamage:
      - You throw the {{item.itemType.name}} at the {{creature.creatureType.name}}. It doesn't seem to care.
      - You throw the {{item.itemType.name}} at the {{creature.creatureType.name}}. It doesn't seem to do anything.
      - You throw the {{item.itemType.name}} at the {{creature.creatureType.name}}. It doesn't seem to hurt it.
    someDamage:
      - You throw the {{item.itemType.name}} at the {{creature.creatureType.name}}. It hits it on the head!.

drop:
  nothing: You aren't carrying anything
  menu: What would you like to drop?
  # TODO: use actual hands
  dropped:
    - You drop the {{item.itemType.name}}.
    - You drop the {{item.itemType.name}} on the ground.
    - You put the {{item.itemType.name}} on the ground.
    - You take the {{item.itemType.name}} out of your backpack and put it on the ground.
    - You take the {{item.itemType.name}} out of your backpack and drop it on the ground.

autocommands:
  enemyInSight: There's a {{firstEntity.creatureType.name}} nearby!
  resting: Resting...
  doneResting: Done resting
###

tutorial:
  message1: The caves are dark and full of nightmarish creatures - and you are likely to perish without food. Seek out sustenance! You can pick items up with ,.