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--------------------------------------------------------------------------------
module Xanthous.App.Autocommands
  ( runAutocommand
  , autoStep
  ) where
--------------------------------------------------------------------------------
import           Xanthous.Prelude
--------------------------------------------------------------------------------
import           Control.Concurrent (threadDelay)
import qualified Data.Aeson as A
import           Data.Aeson (object)
import           Data.List.NonEmpty (nonEmpty)
import qualified Data.List.NonEmpty as NE
import           Control.Monad.State (gets)
--------------------------------------------------------------------------------
import           Xanthous.App.Common
import           Xanthous.App.Time
import           Xanthous.Data
import           Xanthous.Data.App
import           Xanthous.Entities.Character (speed, isFullyHealed)
import           Xanthous.Entities.Creature (Creature, creatureType)
import           Xanthous.Entities.RawTypes (hostile)
import           Xanthous.Game.State
--------------------------------------------------------------------------------

-- | Step the given autocommand forward once
autoStep :: Autocommand -> AppM ()
autoStep (AutoMove dir) = do
  newPos <- uses characterPosition $ move dir
  collisionAt newPos >>= \case
    Nothing -> do
      characterPosition .= newPos
      stepGameBy =<< uses (character . speed) (|*| (1 :: Tiles))
      describeEntitiesAt newPos
      cancelIfDanger
    Just _ -> cancelAutocommand

autoStep AutoRest = do
  done <- uses character isFullyHealed
  if done
    then say_ ["autocommands", "doneResting"] >> cancelAutocommand
    else stepGame >> cancelIfDanger

-- | Cancel the autocommand if the character is in danger
cancelIfDanger :: AppM ()
cancelIfDanger = do
  maybeVisibleEnemies <- nonEmpty <$> enemiesInSight
  for_ maybeVisibleEnemies $ \visibleEnemies -> do
    say ["autocommands", "enemyInSight"]
      $ object [ "firstEntity" A..= NE.head visibleEnemies ]
    cancelAutocommand
  where
    enemiesInSight :: AppM [Creature]
    enemiesInSight = do
      ents <- gets characterVisibleEntities
      pure $ ents
          ^.. folded
            . _SomeEntity @Creature
            . filtered (view $ creatureType . hostile)

--------------------------------------------------------------------------------

autocommandIntervalμs :: Int
autocommandIntervalμs = 1000 * 50 -- 50 ms

runAutocommand :: Autocommand -> AppM ()
runAutocommand ac = do
  env <- ask
  tid <- liftIO . async $ runReaderT go env
  autocommand .= ActiveAutocommand ac tid
  where
    go = everyμs autocommandIntervalμs $ sendEvent AutoContinue

-- | Perform 'act' every μs microseconds forever
everyμs :: MonadIO m => Int -> m () -> m ()
everyμs μs act = act >> liftIO (threadDelay μs) >> everyμs μs act