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diff --git a/users/grfn/xanthous/src/Xanthous/messages.yaml b/users/grfn/xanthous/src/Xanthous/messages.yaml
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--- a/users/grfn/xanthous/src/Xanthous/messages.yaml
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@@ -1,161 +0,0 @@
-welcome: Welcome to Xanthous, {{characterName}}! It's dangerous out there, why not stay inside? Press ? for help.
-dead:
-  - You have died...
-  - You die...
-  - You perish...
-  - You have perished...
-
-generic:
-  continue: Press enter to continue...
-
-save:
-  disabled: "Sorry, saving is currently disabled"
-  location: "Enter filename to save to: "
-  overwrite: "A file named {{filename}} already exists. Would you like to overwrite it? "
-
-quit:
-  confirm: Really quit without saving?
-
-entities:
-  description: You see here {{entityDescriptions}}
-  say:
-    creature:
-      visible: The {{creature.creatureType.name}} {{creature.creatureType.sayVerb}} "{{message}}"
-      invisible: You hear something yell "{{message}}" in the distance
-
-pickUp:
-  menu: What would you like to pick up?
-  pickUp: You pick up the {{item.itemType.name}}.
-  nothingToPickUp: "There's nothing here to pick up"
-
-cant:
-  goUp:
-    - You can't go up here
-    - There's nothing here that would let you go up
-  goDown:
-    - You can't go down here
-    - There's nothing here that would let you go down
-
-open:
-  prompt: Direction to open (hjklybnu.)?
-  success: "You open the door."
-  locked: "That door is locked"
-  nothingToOpen: "There's nothing to open there."
-  alreadyOpen: "That door is already open."
-
-close:
-  prompt: Direction to close (hjklybnu.)?
-  success:
-    - You close the door.
-    - You shut the door.
-  nothingToClose: "There's nothing to close there."
-  alreadyClosed: "That door is already closed."
-  blocked: "The {{entityDescriptions}} {{blockOrBlocks}} the door!"
-
-look:
-  prompt: Select a position on the map to describe (use Enter to confirm)
-  nothing: There's nothing there
-
-character:
-  namePrompt: "What's your name? "
-  body:
-    knuckles:
-      calluses:
-      - You've started developing calluses on your knuckles from all the punching you've been doing.
-      - You've been fighting with your fists so much they're starting to develop calluses.
-
-combat:
-  nothingToAttack: There's nothing to attack there.
-  menu: Which creature would you like to attack?
-  fistSelfDamage:
-    - You hit so hard with your fists you hurt yourself!
-    - The punch leaves your knuckles bloody!
-  fistExtraSelfDamage:
-    - You hurt your already-bloody fists with the strike!
-    - Ouch! Your fists were already bleeding!
-  hit:
-    fists:
-      - You punch the {{creature.creatureType.name}} with your bare fists! It hurts. A lot.
-      - You strike the {{creature.creatureType.name}} with your bare fists! It leaves a bit of a bruise on your knuckles.
-    generic:
-      - You hit the {{creature.creatureType.name}}.
-      - You attack the {{creature.creatureType.name}}.
-  creatureAttack:
-    natural: The {{creature.creatureType.name}} {{attackDescription}}.
-    genericWeapon: The {{creature.creatureType.name}} attacks you with its {{item.itemType.name}}.
-  killed:
-    - You kill the {{creature.creatureType.name}}!
-    - You've killed the {{creature.creatureType.name}}!
-
-debug:
-  toggleRevealAll: revealAll now set to {{revealAll}}
-
-eat:
-  noFood:
-    - You have nothing edible.
-    - You don't have any food.
-    - You don't have anything to eat.
-    - You search your pockets for something edible, and come up short.
-  menuPrompt: What would you like to eat?
-  eat: You eat the {{item.itemType.name}}.
-
-read:
-  prompt: Direction to read (hjklybnu.)?
-  nothing: "There's nothing there to read"
-  result: "\"{{message}}\""
-
-inventory:
-  describe:
-    select: Select an item in your inventory to describe
-    nothing: You aren't carrying anything
-
-wield:
-  nothing:
-    - You aren't carrying anything you can wield
-    - You can't wield anything in your backpack
-    - You can't wield anything currently in your backpack
-  menu: What would you like to wield?
-  hand: Wield in which hand?
-  wielded: You wield the {{item.wieldedItem.itemType.name}} in {{hand}}
-
-fire:
-  nothing:
-    - You don't currently have anything you can throw
-    - You don't have anything to throw
-  zeroRange:
-    - That item is too heavy to throw!
-    - That's too heavy to throw
-    - You're not strong enough to throw that any meaningful distance
-  menu: What would you like to throw?
-  target: Choose a target
-  atRange:
-    - It's too heavy for you to throw any further than this
-  fired:
-    noTarget:
-      - You throw the {{item.itemType.name}} at the ground
-    noDamage:
-      - You throw the {{item.itemType.name}} at the {{creature.creatureType.name}}. It doesn't seem to care.
-      - You throw the {{item.itemType.name}} at the {{creature.creatureType.name}}. It doesn't seem to do anything.
-      - You throw the {{item.itemType.name}} at the {{creature.creatureType.name}}. It doesn't seem to hurt it.
-    someDamage:
-      - You throw the {{item.itemType.name}} at the {{creature.creatureType.name}}. It hits it on the head!.
-
-drop:
-  nothing: You aren't carrying anything
-  menu: What would you like to drop?
-  # TODO: use actual hands
-  dropped:
-    - You drop the {{item.itemType.name}}.
-    - You drop the {{item.itemType.name}} on the ground.
-    - You put the {{item.itemType.name}} on the ground.
-    - You take the {{item.itemType.name}} out of your backpack and put it on the ground.
-    - You take the {{item.itemType.name}} out of your backpack and drop it on the ground.
-
-autocommands:
-  enemyInSight: There's a {{firstEntity.creatureType.name}} nearby!
-  resting: Resting...
-  doneResting: Done resting
-###
-
-tutorial:
-  message1: The caves are dark and full of nightmarish creatures - and you are likely to perish without food. Seek out sustenance! You can pick items up with ,.