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diff --git a/users/grfn/xanthous/src/Xanthous/Monad.hs b/users/grfn/xanthous/src/Xanthous/Monad.hs
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--- a/users/grfn/xanthous/src/Xanthous/Monad.hs
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---------------------------------------------------------------------------------
-module Xanthous.Monad
-  ( AppT(..)
-  , AppM
-  , runAppT
-  , continue
-  , halt
-
-    -- * Messages
-  , say
-  , say_
-  , message
-  , message_
-  , writeMessage
-
-    -- * Autocommands
-  , cancelAutocommand
-
-    -- * Events
-  , sendEvent
-  ) where
---------------------------------------------------------------------------------
-import           Xanthous.Prelude
-import           Control.Monad.Random
-import           Control.Monad.State
-import qualified Brick
-import           Brick (EventM, Next)
-import           Brick.BChan (writeBChan)
-import           Data.Aeson (ToJSON, object)
---------------------------------------------------------------------------------
-import           Xanthous.Data.App (AppEvent)
-import           Xanthous.Game.State
-import           Xanthous.Game.Env
-import           Xanthous.Messages (Message)
-import qualified Xanthous.Messages as Messages
---------------------------------------------------------------------------------
-
-halt :: AppT (EventM n) (Next GameState)
-halt = lift . Brick.halt =<< get
-
-continue :: AppT (EventM n) (Next GameState)
-continue = lift . Brick.continue =<< get
-
---------------------------------------------------------------------------------
-
-say :: (MonadRandom m, ToJSON params, MonadState GameState m)
-    => [Text] -> params -> m ()
-say msgPath = writeMessage <=< Messages.message msgPath
-
-say_ :: (MonadRandom m, MonadState GameState m) => [Text] -> m ()
-say_ msgPath = say msgPath $ object []
-
-message :: (MonadRandom m, ToJSON params, MonadState GameState m)
-        => Message -> params -> m ()
-message msg = writeMessage <=< Messages.render msg
-
-message_ :: (MonadRandom m, MonadState GameState m)
-         => Message ->  m ()
-message_ msg = message msg $ object []
-
-writeMessage :: MonadState GameState m => Text -> m ()
-writeMessage m = messageHistory %= pushMessage m
-
--- | Cancel the currently active autocommand, if any
-cancelAutocommand :: (MonadState GameState m, MonadIO m) => m ()
-cancelAutocommand = do
-  traverse_ (liftIO . cancel . snd) =<< preuse (autocommand . _ActiveAutocommand)
-  autocommand .= NoAutocommand
-
---------------------------------------------------------------------------------
-
--- | Send an event to the app in an environment where the game env is available
-sendEvent :: (MonadReader GameEnv m, MonadIO m) => AppEvent -> m ()
-sendEvent evt = do
-  ec <- view eventChan
-  liftIO $ writeBChan ec evt