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diff --git a/users/glittershark/xanthous/src/Xanthous/AI/Gormlak.hs b/users/glittershark/xanthous/src/Xanthous/AI/Gormlak.hs
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--- a/users/glittershark/xanthous/src/Xanthous/AI/Gormlak.hs
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-{-# OPTIONS_GHC -fno-warn-orphans #-}
-{-# LANGUAGE UndecidableInstances #-}
---------------------------------------------------------------------------------
-module Xanthous.AI.Gormlak
-  ( HasVisionRadius(..)
-  , GormlakBrain(..)
-  ) where
---------------------------------------------------------------------------------
-import           Xanthous.Prelude hiding (lines)
---------------------------------------------------------------------------------
-import           Control.Monad.State
-import           Control.Monad.Random
-import           Data.Aeson (object)
-import qualified Data.Aeson as A
-import           Data.Generics.Product.Fields
---------------------------------------------------------------------------------
-import           Xanthous.Data
-                 ( Positioned(..), positioned, position
-                 , diffPositions, stepTowards, isUnit
-                 , Ticks, (|*|), invertedRate
-                 )
-import           Xanthous.Data.EntityMap
-import           Xanthous.Entities.Creature.Hippocampus
-import           Xanthous.Entities.Character (Character)
-import qualified Xanthous.Entities.Character as Character
-import qualified Xanthous.Entities.RawTypes as Raw
-import           Xanthous.Entities.RawTypes (CreatureType)
-import           Xanthous.Game.State
-import           Xanthous.Game.Lenses
-                 ( entitiesCollision, collisionAt
-                 , character, characterPosition
-                 )
-import           Xanthous.Data.EntityMap.Graphics (linesOfSight, canSee)
-import           Xanthous.Random
-import           Xanthous.Monad (say)
---------------------------------------------------------------------------------
-
---  TODO move the following two classes to a more central location
-
-class HasVisionRadius a where visionRadius :: a -> Word
-
-type IsCreature entity =
-  ( HasVisionRadius entity
-  , HasField "_hippocampus" entity entity Hippocampus Hippocampus
-  , HasField "_creatureType" entity entity CreatureType CreatureType
-  , A.ToJSON entity
-  )
-
---------------------------------------------------------------------------------
-
-stepGormlak
-  :: forall entity m.
-    ( MonadState GameState m, MonadRandom m
-    , IsCreature entity
-    )
-  => Ticks
-  -> Positioned entity
-  -> m (Positioned entity)
-stepGormlak ticks pe@(Positioned pos creature) = do
-  dest <- maybe (selectDestination pos creature) pure
-         $ creature ^. field @"_hippocampus" . destination
-  let progress' =
-        dest ^. destinationProgress
-        + creature ^. field @"_creatureType" . Raw.speed . invertedRate |*| ticks
-  if progress' < 1
-    then pure
-         $ pe
-         & positioned . field @"_hippocampus" . destination
-         ?~ (dest & destinationProgress .~ progress')
-    else do
-      let newPos = dest ^. destinationPosition
-          remainingSpeed = progress' - 1
-      newDest <- selectDestination newPos creature
-                <&> destinationProgress +~ remainingSpeed
-      let pe' = pe & positioned . field @"_hippocampus" . destination ?~ newDest
-      collisionAt newPos >>= \case
-        Nothing -> pure $ pe' & position .~ newPos
-        Just Stop -> pure pe'
-        Just Combat -> do
-          ents <- use $ entities . atPosition newPos
-          when (any (entityIs @Character) ents) attackCharacter
-          pure pe'
-  where
-    selectDestination pos' creature' = destinationFromPos <$> do
-      canSeeCharacter <- uses entities $ canSee (entityIs @Character) pos' vision
-      if canSeeCharacter
-        then do
-          charPos <- use characterPosition
-          if isUnit (pos' `diffPositions` charPos)
-            then attackCharacter $> pos'
-            else pure $ pos' `stepTowards` charPos
-      else do
-        lines <- map (takeWhile (isNothing . entitiesCollision . map snd . snd)
-                    -- the first item on these lines is always the creature itself
-                    . fromMaybe mempty . tailMay)
-                . linesOfSight pos' (visionRadius creature')
-                <$> use entities
-        line <- choose $ weightedBy length lines
-        pure $ fromMaybe pos' $ fmap fst . headMay =<< line
-
-    vision = visionRadius creature
-    attackCharacter = do
-      say ["combat", "creatureAttack"] $ object [ "creature" A..= creature ]
-      character %= Character.damage 1
-
-newtype GormlakBrain entity = GormlakBrain { _unGormlakBrain :: entity }
-
-instance (IsCreature entity) => Brain (GormlakBrain entity) where
-  step ticks
-    = fmap (fmap GormlakBrain)
-    . stepGormlak ticks
-    . fmap _unGormlakBrain
-  entityCanMove = const True
-
---------------------------------------------------------------------------------
-
--- instance Brain Creature where
---   step = brainVia GormlakBrain
---   entityCanMove = const True
-
--- instance Entity Creature where
---   blocksVision _ = False
---   description = view $ Creature.creatureType . Raw.description
---   entityChar = view $ Creature.creatureType . char