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+oid-array API
+==============
+
+The oid-array API provides storage and manipulation of sets of object
+identifiers. The emphasis is on storage and processing efficiency,
+making them suitable for large lists. Note that the ordering of items is
+not preserved over some operations.
+
+Data Structures
+---------------
+
+`struct oid_array`::
+
+	A single array of object IDs. This should be initialized by
+	assignment from `OID_ARRAY_INIT`.  The `oid` member contains
+	the actual data. The `nr` member contains the number of items in
+	the set.  The `alloc` and `sorted` members are used internally,
+	and should not be needed by API callers.
+
+Functions
+---------
+
+`oid_array_append`::
+	Add an item to the set. The object ID will be placed at the end of
+	the array (but note that some operations below may lose this
+	ordering).
+
+`oid_array_lookup`::
+	Perform a binary search of the array for a specific object ID.
+	If found, returns the offset (in number of elements) of the
+	object ID. If not found, returns a negative integer. If the array
+	is not sorted, this function has the side effect of sorting it.
+
+`oid_array_clear`::
+	Free all memory associated with the array and return it to the
+	initial, empty state.
+
+`oid_array_for_each`::
+	Iterate over each element of the list, executing the callback
+	function for each one. Does not sort the list, so any custom
+	hash order is retained. If the callback returns a non-zero
+	value, the iteration ends immediately and the callback's
+	return is propagated; otherwise, 0 is returned.
+
+`oid_array_for_each_unique`::
+	Iterate over each unique element of the list in sorted order,
+	but otherwise behave like `oid_array_for_each`. If the array
+	is not sorted, this function has the side effect of sorting
+	it.
+
+`oid_array_filter`::
+	Apply the callback function `want` to each entry in the array,
+	retaining only the entries for which the function returns true.
+	Preserve the order of the entries that are retained.
+
+Examples
+--------
+
+-----------------------------------------
+int print_callback(const struct object_id *oid,
+		    void *data)
+{
+	printf("%s\n", oid_to_hex(oid));
+	return 0; /* always continue */
+}
+
+void some_func(void)
+{
+	struct sha1_array hashes = OID_ARRAY_INIT;
+	struct object_id oid;
+
+	/* Read objects into our set */
+	while (read_object_from_stdin(oid.hash))
+		oid_array_append(&hashes, &oid);
+
+	/* Check if some objects are in our set */
+	while (read_object_from_stdin(oid.hash)) {
+		if (oid_array_lookup(&hashes, &oid) >= 0)
+			printf("it's in there!\n");
+
+	/*
+	 * Print the unique set of objects. We could also have
+	 * avoided adding duplicate objects in the first place,
+	 * but we would end up re-sorting the array repeatedly.
+	 * Instead, this will sort once and then skip duplicates
+	 * in linear time.
+	 */
+	oid_array_for_each_unique(&hashes, print_callback, NULL);
+}
+-----------------------------------------