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diff --git a/third_party/abseil_cpp/absl/numeric/int128_have_intrinsic.inc b/third_party/abseil_cpp/absl/numeric/int128_have_intrinsic.inc
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+//
+// Copyright 2017 The Abseil Authors.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+//      https://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+// This file contains :int128 implementation details that depend on internal
+// representation when ABSL_HAVE_INTRINSIC_INT128 is defined. This file is
+// included by int128.h and relies on ABSL_INTERNAL_WCHAR_T being defined.
+
+namespace int128_internal {
+
+// Casts from unsigned to signed while preserving the underlying binary
+// representation.
+constexpr __int128 BitCastToSigned(unsigned __int128 v) {
+  // Casting an unsigned integer to a signed integer of the same
+  // width is implementation defined behavior if the source value would not fit
+  // in the destination type. We step around it with a roundtrip bitwise not
+  // operation to make sure this function remains constexpr. Clang and GCC
+  // optimize this to a no-op on x86-64.
+  return v & (static_cast<unsigned __int128>(1) << 127)
+             ? ~static_cast<__int128>(~v)
+             : static_cast<__int128>(v);
+}
+
+}  // namespace int128_internal
+
+inline int128& int128::operator=(__int128 v) {
+  v_ = v;
+  return *this;
+}
+
+constexpr uint64_t Int128Low64(int128 v) {
+  return static_cast<uint64_t>(v.v_ & ~uint64_t{0});
+}
+
+constexpr int64_t Int128High64(int128 v) {
+  // Initially cast to unsigned to prevent a right shift on a negative value.
+  return int128_internal::BitCastToSigned(
+      static_cast<uint64_t>(static_cast<unsigned __int128>(v.v_) >> 64));
+}
+
+constexpr int128::int128(int64_t high, uint64_t low)
+    // Initially cast to unsigned to prevent a left shift that overflows.
+    : v_(int128_internal::BitCastToSigned(static_cast<unsigned __int128>(high)
+                                           << 64) |
+         low) {}
+
+
+constexpr int128::int128(int v) : v_{v} {}
+
+constexpr int128::int128(long v) : v_{v} {}       // NOLINT(runtime/int)
+
+constexpr int128::int128(long long v) : v_{v} {}  // NOLINT(runtime/int)
+
+constexpr int128::int128(__int128 v) : v_{v} {}
+
+constexpr int128::int128(unsigned int v) : v_{v} {}
+
+constexpr int128::int128(unsigned long v) : v_{v} {}  // NOLINT(runtime/int)
+
+// NOLINTNEXTLINE(runtime/int)
+constexpr int128::int128(unsigned long long v) : v_{v} {}
+
+constexpr int128::int128(unsigned __int128 v) : v_{static_cast<__int128>(v)} {}
+
+inline int128::int128(float v) {
+  v_ = static_cast<__int128>(v);
+}
+
+inline int128::int128(double v) {
+  v_ = static_cast<__int128>(v);
+}
+
+inline int128::int128(long double v) {
+  v_ = static_cast<__int128>(v);
+}
+
+constexpr int128::int128(uint128 v) : v_{static_cast<__int128>(v)} {}
+
+constexpr int128::operator bool() const { return static_cast<bool>(v_); }
+
+constexpr int128::operator char() const { return static_cast<char>(v_); }
+
+constexpr int128::operator signed char() const {
+  return static_cast<signed char>(v_);
+}
+
+constexpr int128::operator unsigned char() const {
+  return static_cast<unsigned char>(v_);
+}
+
+constexpr int128::operator char16_t() const {
+  return static_cast<char16_t>(v_);
+}
+
+constexpr int128::operator char32_t() const {
+  return static_cast<char32_t>(v_);
+}
+
+constexpr int128::operator ABSL_INTERNAL_WCHAR_T() const {
+  return static_cast<ABSL_INTERNAL_WCHAR_T>(v_);
+}
+
+constexpr int128::operator short() const {  // NOLINT(runtime/int)
+  return static_cast<short>(v_);            // NOLINT(runtime/int)
+}
+
+constexpr int128::operator unsigned short() const {  // NOLINT(runtime/int)
+  return static_cast<unsigned short>(v_);            // NOLINT(runtime/int)
+}
+
+constexpr int128::operator int() const {
+  return static_cast<int>(v_);
+}
+
+constexpr int128::operator unsigned int() const {
+  return static_cast<unsigned int>(v_);
+}
+
+constexpr int128::operator long() const {  // NOLINT(runtime/int)
+  return static_cast<long>(v_);            // NOLINT(runtime/int)
+}
+
+constexpr int128::operator unsigned long() const {  // NOLINT(runtime/int)
+  return static_cast<unsigned long>(v_);            // NOLINT(runtime/int)
+}
+
+constexpr int128::operator long long() const {  // NOLINT(runtime/int)
+  return static_cast<long long>(v_);            // NOLINT(runtime/int)
+}
+
+constexpr int128::operator unsigned long long() const {  // NOLINT(runtime/int)
+  return static_cast<unsigned long long>(v_);            // NOLINT(runtime/int)
+}
+
+constexpr int128::operator __int128() const { return v_; }
+
+constexpr int128::operator unsigned __int128() const {
+  return static_cast<unsigned __int128>(v_);
+}
+
+// Clang on PowerPC sometimes produces incorrect __int128 to floating point
+// conversions. In that case, we do the conversion with a similar implementation
+// to the conversion operators in int128_no_intrinsic.inc.
+#if defined(__clang__) && !defined(__ppc64__)
+inline int128::operator float() const { return static_cast<float>(v_); }
+
+inline int128::operator double () const { return static_cast<double>(v_); }
+
+inline int128::operator long double() const {
+  return static_cast<long double>(v_);
+}
+
+#else  // Clang on PowerPC
+// Forward declaration for conversion operators to floating point types.
+int128 operator-(int128 v);
+bool operator!=(int128 lhs, int128 rhs);
+
+inline int128::operator float() const {
+  // We must convert the absolute value and then negate as needed, because
+  // floating point types are typically sign-magnitude. Otherwise, the
+  // difference between the high and low 64 bits when interpreted as two's
+  // complement overwhelms the precision of the mantissa.
+  //
+  // Also check to make sure we don't negate Int128Min()
+  return v_ < 0 && *this != Int128Min()
+             ? -static_cast<float>(-*this)
+             : static_cast<float>(Int128Low64(*this)) +
+                   std::ldexp(static_cast<float>(Int128High64(*this)), 64);
+}
+
+inline int128::operator double() const {
+  // See comment in int128::operator float() above.
+  return v_ < 0 && *this != Int128Min()
+             ? -static_cast<double>(-*this)
+             : static_cast<double>(Int128Low64(*this)) +
+                   std::ldexp(static_cast<double>(Int128High64(*this)), 64);
+}
+
+inline int128::operator long double() const {
+  // See comment in int128::operator float() above.
+  return v_ < 0 && *this != Int128Min()
+             ? -static_cast<long double>(-*this)
+             : static_cast<long double>(Int128Low64(*this)) +
+                   std::ldexp(static_cast<long double>(Int128High64(*this)),
+                              64);
+}
+#endif  // Clang on PowerPC
+
+// Comparison operators.
+
+inline bool operator==(int128 lhs, int128 rhs) {
+  return static_cast<__int128>(lhs) == static_cast<__int128>(rhs);
+}
+
+inline bool operator!=(int128 lhs, int128 rhs) {
+  return static_cast<__int128>(lhs) != static_cast<__int128>(rhs);
+}
+
+inline bool operator<(int128 lhs, int128 rhs) {
+  return static_cast<__int128>(lhs) < static_cast<__int128>(rhs);
+}
+
+inline bool operator>(int128 lhs, int128 rhs) {
+  return static_cast<__int128>(lhs) > static_cast<__int128>(rhs);
+}
+
+inline bool operator<=(int128 lhs, int128 rhs) {
+  return static_cast<__int128>(lhs) <= static_cast<__int128>(rhs);
+}
+
+inline bool operator>=(int128 lhs, int128 rhs) {
+  return static_cast<__int128>(lhs) >= static_cast<__int128>(rhs);
+}
+
+// Unary operators.
+
+inline int128 operator-(int128 v) {
+  return -static_cast<__int128>(v);
+}
+
+inline bool operator!(int128 v) {
+  return !static_cast<__int128>(v);
+}
+
+inline int128 operator~(int128 val) {
+  return ~static_cast<__int128>(val);
+}
+
+// Arithmetic operators.
+
+inline int128 operator+(int128 lhs, int128 rhs) {
+  return static_cast<__int128>(lhs) + static_cast<__int128>(rhs);
+}
+
+inline int128 operator-(int128 lhs, int128 rhs) {
+  return static_cast<__int128>(lhs) - static_cast<__int128>(rhs);
+}
+
+inline int128 operator*(int128 lhs, int128 rhs) {
+  return static_cast<__int128>(lhs) * static_cast<__int128>(rhs);
+}
+
+inline int128 operator/(int128 lhs, int128 rhs) {
+  return static_cast<__int128>(lhs) / static_cast<__int128>(rhs);
+}
+
+inline int128 operator%(int128 lhs, int128 rhs) {
+  return static_cast<__int128>(lhs) % static_cast<__int128>(rhs);
+}
+
+inline int128 int128::operator++(int) {
+  int128 tmp(*this);
+  ++v_;
+  return tmp;
+}
+
+inline int128 int128::operator--(int) {
+  int128 tmp(*this);
+  --v_;
+  return tmp;
+}
+
+inline int128& int128::operator++() {
+  ++v_;
+  return *this;
+}
+
+inline int128& int128::operator--() {
+  --v_;
+  return *this;
+}
+
+inline int128 operator|(int128 lhs, int128 rhs) {
+  return static_cast<__int128>(lhs) | static_cast<__int128>(rhs);
+}
+
+inline int128 operator&(int128 lhs, int128 rhs) {
+  return static_cast<__int128>(lhs) & static_cast<__int128>(rhs);
+}
+
+inline int128 operator^(int128 lhs, int128 rhs) {
+  return static_cast<__int128>(lhs) ^ static_cast<__int128>(rhs);
+}
+
+inline int128 operator<<(int128 lhs, int amount) {
+  return static_cast<__int128>(lhs) << amount;
+}
+
+inline int128 operator>>(int128 lhs, int amount) {
+  return static_cast<__int128>(lhs) >> amount;
+}