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+//
+// Copyright 2020 The Abseil Authors.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+//      https://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+// -----------------------------------------------------------------------------
+// File: commandlineflag.h
+// -----------------------------------------------------------------------------
+//
+// This header file defines the `CommandLineFlag`, which acts as a type-erased
+// handle for accessing metadata about the Abseil Flag in question.
+//
+// Because an actual Abseil flag is of an unspecified type, you should not
+// manipulate or interact directly with objects of that type. Instead, use the
+// CommandLineFlag type as an intermediary.
+#ifndef ABSL_FLAGS_COMMANDLINEFLAG_H_
+#define ABSL_FLAGS_COMMANDLINEFLAG_H_
+
+#include <memory>
+#include <string>
+
+#include "absl/base/config.h"
+#include "absl/base/internal/fast_type_id.h"
+#include "absl/flags/internal/commandlineflag.h"
+#include "absl/strings/string_view.h"
+#include "absl/types/optional.h"
+
+namespace absl {
+ABSL_NAMESPACE_BEGIN
+namespace flags_internal {
+class PrivateHandleAccessor;
+}  // namespace flags_internal
+
+// CommandLineFlag
+//
+// This type acts as a type-erased handle for an instance of an Abseil Flag and
+// holds reflection information pertaining to that flag. Use CommandLineFlag to
+// access a flag's name, location, help string etc.
+//
+// To obtain an absl::CommandLineFlag, invoke `absl::FindCommandLineFlag()`
+// passing it the flag name string.
+//
+// Example:
+//
+//   // Obtain reflection handle for a flag named "flagname".
+//   const absl::CommandLineFlag* my_flag_data =
+//        absl::FindCommandLineFlag("flagname");
+//
+//   // Now you can get flag info from that reflection handle.
+//   std::string flag_location = my_flag_data->Filename();
+//   ...
+class CommandLineFlag {
+ public:
+  constexpr CommandLineFlag() = default;
+
+  // Not copyable/assignable.
+  CommandLineFlag(const CommandLineFlag&) = delete;
+  CommandLineFlag& operator=(const CommandLineFlag&) = delete;
+
+  // absl::CommandLineFlag::IsOfType()
+  //
+  // Return true iff flag has type T.
+  template <typename T>
+  inline bool IsOfType() const {
+    return TypeId() == base_internal::FastTypeId<T>();
+  }
+
+  // absl::CommandLineFlag::TryGet()
+  //
+  // Attempts to retrieve the flag value. Returns value on success,
+  // absl::nullopt otherwise.
+  template <typename T>
+  absl::optional<T> TryGet() const {
+    if (IsRetired() || !IsOfType<T>()) {
+      return absl::nullopt;
+    }
+
+    // Implementation notes:
+    //
+    // We are wrapping a union around the value of `T` to serve three purposes:
+    //
+    //  1. `U.value` has correct size and alignment for a value of type `T`
+    //  2. The `U.value` constructor is not invoked since U's constructor does
+    //     not do it explicitly.
+    //  3. The `U.value` destructor is invoked since U's destructor does it
+    //     explicitly. This makes `U` a kind of RAII wrapper around non default
+    //     constructible value of T, which is destructed when we leave the
+    //     scope. We do need to destroy U.value, which is constructed by
+    //     CommandLineFlag::Read even though we left it in a moved-from state
+    //     after std::move.
+    //
+    // All of this serves to avoid requiring `T` being default constructible.
+    union U {
+      T value;
+      U() {}
+      ~U() { value.~T(); }
+    };
+    U u;
+
+    Read(&u.value);
+    return std::move(u.value);
+  }
+
+  // absl::CommandLineFlag::Name()
+  //
+  // Returns name of this flag.
+  virtual absl::string_view Name() const = 0;
+
+  // absl::CommandLineFlag::Filename()
+  //
+  // Returns name of the file where this flag is defined.
+  virtual std::string Filename() const = 0;
+
+  // absl::CommandLineFlag::Help()
+  //
+  // Returns help message associated with this flag.
+  virtual std::string Help() const = 0;
+
+  // absl::CommandLineFlag::IsRetired()
+  //
+  // Returns true iff this object corresponds to retired flag.
+  virtual bool IsRetired() const;
+
+  // absl::CommandLineFlag::DefaultValue()
+  //
+  // Returns the default value for this flag.
+  virtual std::string DefaultValue() const = 0;
+
+  // absl::CommandLineFlag::CurrentValue()
+  //
+  // Returns the current value for this flag.
+  virtual std::string CurrentValue() const = 0;
+
+  // absl::CommandLineFlag::ParseFrom()
+  //
+  // Sets the value of the flag based on specified string `value`. If the flag
+  // was successfully set to new value, it returns true. Otherwise, sets `error`
+  // to indicate the error, leaves the flag unchanged, and returns false.
+  bool ParseFrom(absl::string_view value, std::string* error);
+
+ protected:
+  ~CommandLineFlag() = default;
+
+ private:
+  friend class flags_internal::PrivateHandleAccessor;
+
+  // Sets the value of the flag based on specified string `value`. If the flag
+  // was successfully set to new value, it returns true. Otherwise, sets `error`
+  // to indicate the error, leaves the flag unchanged, and returns false. There
+  // are three ways to set the flag's value:
+  //  * Update the current flag value
+  //  * Update the flag's default value
+  //  * Update the current flag value if it was never set before
+  // The mode is selected based on `set_mode` parameter.
+  virtual bool ParseFrom(absl::string_view value,
+                         flags_internal::FlagSettingMode set_mode,
+                         flags_internal::ValueSource source,
+                         std::string& error) = 0;
+
+  // Returns id of the flag's value type.
+  virtual flags_internal::FlagFastTypeId TypeId() const = 0;
+
+  // Interface to save flag to some persistent state. Returns current flag state
+  // or nullptr if flag does not support saving and restoring a state.
+  virtual std::unique_ptr<flags_internal::FlagStateInterface> SaveState() = 0;
+
+  // Copy-construct a new value of the flag's type in a memory referenced by
+  // the dst based on the current flag's value.
+  virtual void Read(void* dst) const = 0;
+
+  // To be deleted. Used to return true if flag's current value originated from
+  // command line.
+  virtual bool IsSpecifiedOnCommandLine() const = 0;
+
+  // Validates supplied value usign validator or parseflag routine
+  virtual bool ValidateInputValue(absl::string_view value) const = 0;
+
+  // Checks that flags default value can be converted to string and back to the
+  // flag's value type.
+  virtual void CheckDefaultValueParsingRoundtrip() const = 0;
+};
+
+ABSL_NAMESPACE_END
+}  // namespace absl
+
+#endif  // ABSL_FLAGS_COMMANDLINEFLAG_H_