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diff --git a/third_party/abseil_cpp/absl/debugging/internal/stacktrace_win32-inl.inc b/third_party/abseil_cpp/absl/debugging/internal/stacktrace_win32-inl.inc
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+// Copyright 2017 The Abseil Authors.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+//      https://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+// Produces a stack trace for Windows.  Normally, one could use
+// stacktrace_x86-inl.h or stacktrace_x86_64-inl.h -- and indeed, that
+// should work for binaries compiled using MSVC in "debug" mode.
+// However, in "release" mode, Windows uses frame-pointer
+// optimization, which makes getting a stack trace very difficult.
+//
+// There are several approaches one can take.  One is to use Windows
+// intrinsics like StackWalk64.  These can work, but have restrictions
+// on how successful they can be.  Another attempt is to write a
+// version of stacktrace_x86-inl.h that has heuristic support for
+// dealing with FPO, similar to what WinDbg does (see
+// http://www.nynaeve.net/?p=97).  There are (non-working) examples of
+// these approaches, complete with TODOs, in stacktrace_win32-inl.h#1
+//
+// The solution we've ended up doing is to call the undocumented
+// windows function RtlCaptureStackBackTrace, which probably doesn't
+// work with FPO but at least is fast, and doesn't require a symbol
+// server.
+//
+// This code is inspired by a patch from David Vitek:
+//   https://code.google.com/p/google-perftools/issues/detail?id=83
+
+#ifndef ABSL_DEBUGGING_INTERNAL_STACKTRACE_WIN32_INL_H_
+#define ABSL_DEBUGGING_INTERNAL_STACKTRACE_WIN32_INL_H_
+
+#include <windows.h>    // for GetProcAddress and GetModuleHandle
+#include <cassert>
+
+typedef USHORT NTAPI RtlCaptureStackBackTrace_Function(
+    IN ULONG frames_to_skip,
+    IN ULONG frames_to_capture,
+    OUT PVOID *backtrace,
+    OUT PULONG backtrace_hash);
+
+// It is not possible to load RtlCaptureStackBackTrace at static init time in
+// UWP. CaptureStackBackTrace is the public version of RtlCaptureStackBackTrace
+#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) && \
+    !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
+static RtlCaptureStackBackTrace_Function* const RtlCaptureStackBackTrace_fn =
+    &::CaptureStackBackTrace;
+#else
+// Load the function we need at static init time, where we don't have
+// to worry about someone else holding the loader's lock.
+static RtlCaptureStackBackTrace_Function* const RtlCaptureStackBackTrace_fn =
+    (RtlCaptureStackBackTrace_Function*)GetProcAddress(
+        GetModuleHandleA("ntdll.dll"), "RtlCaptureStackBackTrace");
+#endif  // WINAPI_PARTITION_APP && !WINAPI_PARTITION_DESKTOP
+
+template <bool IS_STACK_FRAMES, bool IS_WITH_CONTEXT>
+static int UnwindImpl(void** result, int* sizes, int max_depth, int skip_count,
+                      const void*, int* min_dropped_frames) {
+  int n = 0;
+  if (!RtlCaptureStackBackTrace_fn) {
+    // can't find a stacktrace with no function to call
+  } else {
+    n = (int)RtlCaptureStackBackTrace_fn(skip_count + 2, max_depth, result, 0);
+  }
+  if (IS_STACK_FRAMES) {
+    // No implementation for finding out the stack frame sizes yet.
+    memset(sizes, 0, sizeof(*sizes) * n);
+  }
+  if (min_dropped_frames != nullptr) {
+    // Not implemented.
+    *min_dropped_frames = 0;
+  }
+  return n;
+}
+
+namespace absl {
+ABSL_NAMESPACE_BEGIN
+namespace debugging_internal {
+bool StackTraceWorksForTest() {
+  return false;
+}
+}  // namespace debugging_internal
+ABSL_NAMESPACE_END
+}  // namespace absl
+
+#endif  // ABSL_DEBUGGING_INTERNAL_STACKTRACE_WIN32_INL_H_