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authorGriffin Smith <grfn@gws.fyi>2021-11-24T22·10-0500
committergrfn <grfn@gws.fyi>2021-11-25T17·31+0000
commit4b11859d046b470a87d73edc8447ed73a3f7a6da (patch)
tree5824920ffba3d90a87ce491055ec333af9e675c4 /users/grfn/xanthous/src/Xanthous/App
parentbf4d8ab603a754c326d946e1a51c6ff641142e56 (diff)
feat(gs/xanthous): Allow generating creatures with items r/3097
Add an `equippedItems` field to the CreatureType raw, which provides a
chance for generating that creature with an item equipped, which goes
into a new `inventory` field on the creature entity itself. Currently
the creature doesn't actually *use* this equipped item, but it's a step.

This commit also adds a broken-dagger equipped 90% of the time to the
"husk" creature.

Change-Id: I6416c0678ba7bc1b002c5ce6119f7dc97dd86437
Diffstat (limited to 'users/grfn/xanthous/src/Xanthous/App')
-rw-r--r--users/grfn/xanthous/src/Xanthous/App/Prompt.hs4
1 files changed, 2 insertions, 2 deletions
diff --git a/users/grfn/xanthous/src/Xanthous/App/Prompt.hs b/users/grfn/xanthous/src/Xanthous/App/Prompt.hs
index 0397e590e760..799281a1c2fd 100644
--- a/users/grfn/xanthous/src/Xanthous/App/Prompt.hs
+++ b/users/grfn/xanthous/src/Xanthous/App/Prompt.hs
@@ -30,7 +30,7 @@ import           Xanthous.Game.Prompt
 import           Xanthous.Game.State
 import qualified Xanthous.Messages as Messages
 import qualified Xanthous.Data.EntityMap as EntityMap
-import           Xanthous.Entities.Creature (creatureType)
+import           Xanthous.Entities.Creature (creatureType, Creature)
 import           Xanthous.Entities.RawTypes (hostile)
 import qualified Linear.Metric as Metric
 --------------------------------------------------------------------------------
@@ -218,7 +218,7 @@ nearestEnemyPosition = do
            ^.. folded
            . _2
            . positioned
-           . _SomeEntity
+           . _SomeEntity @Creature
            . creatureType
            . filtered (view hostile)
            . to (const (distance charPos p, p))