From 4b11859d046b470a87d73edc8447ed73a3f7a6da Mon Sep 17 00:00:00 2001 From: Griffin Smith Date: Wed, 24 Nov 2021 17:10:47 -0500 Subject: feat(gs/xanthous): Allow generating creatures with items Add an `equippedItems` field to the CreatureType raw, which provides a chance for generating that creature with an item equipped, which goes into a new `inventory` field on the creature entity itself. Currently the creature doesn't actually *use* this equipped item, but it's a step. This commit also adds a broken-dagger equipped 90% of the time to the "husk" creature. Change-Id: I6416c0678ba7bc1b002c5ce6119f7dc97dd86437 --- users/grfn/xanthous/src/Xanthous/App/Prompt.hs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'users/grfn/xanthous/src/Xanthous/App') diff --git a/users/grfn/xanthous/src/Xanthous/App/Prompt.hs b/users/grfn/xanthous/src/Xanthous/App/Prompt.hs index 0397e590e760..799281a1c2fd 100644 --- a/users/grfn/xanthous/src/Xanthous/App/Prompt.hs +++ b/users/grfn/xanthous/src/Xanthous/App/Prompt.hs @@ -30,7 +30,7 @@ import Xanthous.Game.Prompt import Xanthous.Game.State import qualified Xanthous.Messages as Messages import qualified Xanthous.Data.EntityMap as EntityMap -import Xanthous.Entities.Creature (creatureType) +import Xanthous.Entities.Creature (creatureType, Creature) import Xanthous.Entities.RawTypes (hostile) import qualified Linear.Metric as Metric -------------------------------------------------------------------------------- @@ -218,7 +218,7 @@ nearestEnemyPosition = do ^.. folded . _2 . positioned - . _SomeEntity + . _SomeEntity @Creature . creatureType . filtered (view hostile) . to (const (distance charPos p, p)) -- cgit 1.4.1