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authorGriffin Smith <root@gws.fyi>2019-11-29T19·33-0500
committerGriffin Smith <root@gws.fyi>2019-11-29T19·33-0500
commitf37d0f75c0b4a77c8e35192c24c6fdb6f2bc4619 (patch)
tree0af3e636f1a2dcb0a0e179895e4a41f2fab45f69 /test/Xanthous/EntitiesSpec.hs
parent2f2e5a0b684f886a7585161d30e8cda962c7eefb (diff)
Implement saving+loading the game
Implement ToJSON and FromJSON for all of the various pieces of the game
state, and add a pair of functions saveGame/loadGame implementing a
prism to save the game as zlib-compressed JSON. To test this, there's
now Arbitrary, CoArbitrary, and Function instances for all the parts of
the game state - to get around circular imports with the concrete
entities this unfortunately is happening via orphan instances, plus an
hs-boot file to break a circular import that was just a little too hard
to remove by moving things around. Ugh.
Diffstat (limited to 'test/Xanthous/EntitiesSpec.hs')
-rw-r--r--test/Xanthous/EntitiesSpec.hs20
1 files changed, 20 insertions, 0 deletions
diff --git a/test/Xanthous/EntitiesSpec.hs b/test/Xanthous/EntitiesSpec.hs
new file mode 100644
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+++ b/test/Xanthous/EntitiesSpec.hs
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+--------------------------------------------------------------------------------
+module Xanthous.EntitiesSpec where
+--------------------------------------------------------------------------------
+import           Test.Prelude
+--------------------------------------------------------------------------------
+import qualified Data.Aeson as JSON
+--------------------------------------------------------------------------------
+import           Xanthous.Entities
+--------------------------------------------------------------------------------
+
+main :: IO ()
+main = defaultMain test
+
+test :: TestTree
+test = testGroup "Xanthous.Entities"
+  [ testGroup "EntityChar"
+    [ testProperty "JSON round-trip" $ \(ec :: EntityChar) ->
+        JSON.decode (JSON.encode ec) === Just ec
+    ]
+  ]