From f37d0f75c0b4a77c8e35192c24c6fdb6f2bc4619 Mon Sep 17 00:00:00 2001 From: Griffin Smith Date: Fri, 29 Nov 2019 14:33:52 -0500 Subject: Implement saving+loading the game Implement ToJSON and FromJSON for all of the various pieces of the game state, and add a pair of functions saveGame/loadGame implementing a prism to save the game as zlib-compressed JSON. To test this, there's now Arbitrary, CoArbitrary, and Function instances for all the parts of the game state - to get around circular imports with the concrete entities this unfortunately is happening via orphan instances, plus an hs-boot file to break a circular import that was just a little too hard to remove by moving things around. Ugh. --- test/Xanthous/EntitiesSpec.hs | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) create mode 100644 test/Xanthous/EntitiesSpec.hs (limited to 'test/Xanthous/EntitiesSpec.hs') diff --git a/test/Xanthous/EntitiesSpec.hs b/test/Xanthous/EntitiesSpec.hs new file mode 100644 index 000000000000..14b03f729331 --- /dev/null +++ b/test/Xanthous/EntitiesSpec.hs @@ -0,0 +1,20 @@ +-------------------------------------------------------------------------------- +module Xanthous.EntitiesSpec where +-------------------------------------------------------------------------------- +import Test.Prelude +-------------------------------------------------------------------------------- +import qualified Data.Aeson as JSON +-------------------------------------------------------------------------------- +import Xanthous.Entities +-------------------------------------------------------------------------------- + +main :: IO () +main = defaultMain test + +test :: TestTree +test = testGroup "Xanthous.Entities" + [ testGroup "EntityChar" + [ testProperty "JSON round-trip" $ \(ec :: EntityChar) -> + JSON.decode (JSON.encode ec) === Just ec + ] + ] -- cgit 1.4.1