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authorGriffin Smith <root@gws.fyi>2020-01-05T17·55-0500
committerGriffin Smith <root@gws.fyi>2020-01-05T17·55-0500
commit0f79a06733c30ddca4bc0746ddc99e1626775fff (patch)
tree7f9bffb1740a531ac11c3130020bb86723bde5a8 /test/Xanthous/Data/LevelsSpec.hs
parent6b0bab0e85266ce66836c4584f8cc83b307a3af5 (diff)
Add staircases, and moving between levels
Currently we just pick randomly between the cave and dungeon level
generators. There's a lot of bugs here, but it's *sorta* working, so I'm
leaving it as is.
Diffstat (limited to 'test/Xanthous/Data/LevelsSpec.hs')
-rw-r--r--test/Xanthous/Data/LevelsSpec.hs2
1 files changed, 1 insertions, 1 deletions
diff --git a/test/Xanthous/Data/LevelsSpec.hs b/test/Xanthous/Data/LevelsSpec.hs
index eb74253903..49d3719b12 100644
--- a/test/Xanthous/Data/LevelsSpec.hs
+++ b/test/Xanthous/Data/LevelsSpec.hs
@@ -1,7 +1,7 @@
 --------------------------------------------------------------------------------
 module Xanthous.Data.LevelsSpec (main, test) where
 --------------------------------------------------------------------------------
-import Test.Prelude hiding (levels)
+import Test.Prelude
 --------------------------------------------------------------------------------
 import qualified Data.Aeson as JSON
 --------------------------------------------------------------------------------