diff options
author | Griffin Smith <root@gws.fyi> | 2019-08-03T19·59-0400 |
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committer | Griffin Smith <root@gws.fyi> | 2019-08-04T00·31-0400 |
commit | 48fb3f6624b95e9b18a5ff0a814573445c6bc2ab (patch) | |
tree | 441a8f04c3e64fd8e3559bab85bab8e0b45789ff /src/entities/character.rs | |
parent | 82cefedab9e44b48f4d3cc08b0f6e002ae383c9d (diff) |
Add inventory, and the ability to pick up items
Add inventory as a basic vector of items attached to the character, and the ability to pick up a single item where the character stands
Diffstat (limited to 'src/entities/character.rs')
-rw-r--r-- | src/entities/character.rs | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/entities/character.rs b/src/entities/character.rs index 360478e8be1c..3e8336b129ff 100644 --- a/src/entities/character.rs +++ b/src/entities/character.rs @@ -1,4 +1,5 @@ use crate::display; +use crate::entities::item::Item; use crate::types::{Position, Speed}; use std::io::{self, Write}; @@ -7,6 +8,7 @@ const DEFAULT_SPEED: Speed = Speed(100); entity! { pub struct Character { pub o_name: Option<String>, + pub inventory: Vec<Box<Item>>, } } @@ -18,6 +20,7 @@ impl Character { id: None, position: Position { x: 0, y: 0 }, o_name: None, + inventory: Vec::new(), } } |