From 48fb3f6624b95e9b18a5ff0a814573445c6bc2ab Mon Sep 17 00:00:00 2001 From: Griffin Smith Date: Sat, 3 Aug 2019 15:59:05 -0400 Subject: Add inventory, and the ability to pick up items Add inventory as a basic vector of items attached to the character, and the ability to pick up a single item where the character stands --- src/entities/character.rs | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/entities/character.rs') diff --git a/src/entities/character.rs b/src/entities/character.rs index 360478e8be1c..3e8336b129ff 100644 --- a/src/entities/character.rs +++ b/src/entities/character.rs @@ -1,4 +1,5 @@ use crate::display; +use crate::entities::item::Item; use crate::types::{Position, Speed}; use std::io::{self, Write}; @@ -7,6 +8,7 @@ const DEFAULT_SPEED: Speed = Speed(100); entity! { pub struct Character { pub o_name: Option, + pub inventory: Vec>, } } @@ -18,6 +20,7 @@ impl Character { id: None, position: Position { x: 0, y: 0 }, o_name: None, + inventory: Vec::new(), } } -- cgit 1.4.1