diff options
author | Griffin Smith <root@gws.fyi> | 2019-12-23T15·47-0500 |
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committer | Griffin Smith <root@gws.fyi> | 2019-12-23T15·47-0500 |
commit | 8ecefddbd4cc9c79478003781877d37b3c80fcc4 (patch) | |
tree | 049cc0e8f075cf906442549ce7aec375808aeaaf /src/Xanthous | |
parent | 6622dd301860765ed16f29f74c9d1348d3aa0d41 (diff) |
Use wielded items to calculate damage
Use whatever items the character has wielded, if any, to calculate the damage they deal when attacking. Currently this shortcuts handedness to just use the *first* item they have equipped, which is fine since it's currently only possible to equip something in the right hand.
Diffstat (limited to 'src/Xanthous')
-rw-r--r-- | src/Xanthous/App.hs | 4 | ||||
-rw-r--r-- | src/Xanthous/Entities/Character.hs | 57 |
2 files changed, 35 insertions, 26 deletions
diff --git a/src/Xanthous/App.hs b/src/Xanthous/App.hs index 77fbf36850ab..b278eec2379f 100644 --- a/src/Xanthous/App.hs +++ b/src/Xanthous/App.hs @@ -238,7 +238,7 @@ handleCommand ShowInventory = showPanel InventoryPanel >> continue handleCommand Wield = do uses (character . inventory . backpack) (V.mapMaybe (\item -> - (WieldedItem item) <$> item ^. Item.itemType . wieldable)) + WieldedItem item <$> item ^. Item.itemType . wieldable)) >>= \case Empty -> say_ ["wield", "nothing"] wieldables -> @@ -431,7 +431,7 @@ attackAt pos = $ \(MenuResult creature) -> attackCreature creature where attackCreature (creatureID, creature) = do - charDamage <- use $ character . characterDamage + charDamage <- uses character characterDamage let creature' = Creature.damage charDamage creature msgParams = object ["creature" A..= creature'] if Creature.isDead creature' diff --git a/src/Xanthous/Entities/Character.hs b/src/Xanthous/Entities/Character.hs index 8a3e7c452082..955c94fc77c4 100644 --- a/src/Xanthous/Entities/Character.hs +++ b/src/Xanthous/Entities/Character.hs @@ -37,20 +37,23 @@ module Xanthous.Entities.Character -------------------------------------------------------------------------------- import Xanthous.Prelude -------------------------------------------------------------------------------- -import Test.QuickCheck -import Test.QuickCheck.Instances.Vector () -import Test.QuickCheck.Arbitrary.Generic -import Brick -import Data.Aeson.Generic.DerivingVia -import Data.Aeson (ToJSON, FromJSON) -import Data.Coerce (coerce) +import Brick +import Data.Aeson.Generic.DerivingVia +import Data.Aeson (ToJSON, FromJSON) +import Data.Coerce (coerce) +import Test.QuickCheck +import Test.QuickCheck.Instances.Vector () +import Test.QuickCheck.Arbitrary.Generic -------------------------------------------------------------------------------- -import Xanthous.Util.QuickCheck -import Xanthous.Game.State -import Xanthous.Entities.Item -import Xanthous.Data - (TicksPerTile, Hitpoints, Per, Ticks, (|*|), positioned, Positioned(..)) -import Xanthous.Entities.RawTypes (WieldableItem, wieldable) +import Xanthous.Util.QuickCheck +import Xanthous.Game.State +import Xanthous.Entities.Item +import Xanthous.Data + ( TicksPerTile, Hitpoints, Per, Ticks, (|*|), positioned + , Positioned(..) + ) +import Xanthous.Entities.RawTypes (WieldableItem, wieldable) +import qualified Xanthous.Entities.RawTypes as Raw -------------------------------------------------------------------------------- data WieldedItem = WieldedItem @@ -116,11 +119,9 @@ doubleHanded = prism' DoubleHanded $ \case DoubleHanded i -> Just i _ -> Nothing -wieldedItems :: Traversal' Wielded Item -wieldedItems k (DoubleHanded wielded) = DoubleHanded <$> wieldedItem k wielded -wieldedItems k (Hands l r) = Hands - <$> (_Just . wieldedItem) k l - <*> (_Just . wieldedItem) k r +wieldedItems :: Traversal' Wielded WieldedItem +wieldedItems k (DoubleHanded wielded) = DoubleHanded <$> k wielded +wieldedItems k (Hands l r) = Hands <$> _Just k l <*> _Just k r data Inventory = Inventory { _backpack :: Vector Item @@ -137,7 +138,7 @@ makeFieldsNoPrefix ''Inventory items :: Traversal' Inventory Item items k (Inventory bp w) = Inventory <$> traversed k bp - <*> wieldedItems k w + <*> (wieldedItems . wieldedItem) k w type instance Element Inventory = Item @@ -165,15 +166,15 @@ instance Semigroup Inventory where let backpack' = inv₁ ^. backpack <> inv₂ ^. backpack (wielded', backpack'') = case (inv₁ ^. wielded, inv₂ ^. wielded) of (wielded₁, wielded₂@(DoubleHanded _)) -> - (wielded₂, backpack' <> fromList (wielded₁ ^.. wieldedItems)) + (wielded₂, backpack' <> fromList (wielded₁ ^.. wieldedItems . wieldedItem)) (wielded₁, wielded₂@(Hands (Just _) (Just _))) -> - (wielded₂, backpack' <> fromList (wielded₁ ^.. wieldedItems)) + (wielded₂, backpack' <> fromList (wielded₁ ^.. wieldedItems . wieldedItem)) (wielded₁, Hands Nothing Nothing) -> (wielded₁, backpack') (Hands Nothing Nothing, wielded₂) -> (wielded₂, backpack') (Hands (Just l₁) Nothing, Hands Nothing (Just r₂)) -> (Hands (Just l₁) (Just r₂), backpack') (wielded₁@(DoubleHanded _), wielded₂) -> - (wielded₁, backpack' <> fromList (wielded₂ ^.. wieldedItems)) + (wielded₁, backpack' <> fromList (wielded₂ ^.. wieldedItems . wieldedItem)) (Hands Nothing (Just r₁), Hands Nothing (Just r₂)) -> (Hands Nothing (Just r₂), r₁ ^. wieldedItem <| backpack') (Hands Nothing r₁, Hands (Just l₂) Nothing) -> @@ -194,7 +195,6 @@ instance Monoid Inventory where data Character = Character { _inventory :: !Inventory , _characterName :: !(Maybe Text) - , _characterDamage :: !Hitpoints , _characterHitpoints' :: !Double , _speed :: TicksPerTile } @@ -245,11 +245,20 @@ mkCharacter :: Character mkCharacter = Character { _inventory = mempty , _characterName = Nothing - , _characterDamage = 1 , _characterHitpoints' = fromIntegral initialHitpoints , _speed = defaultSpeed } +defaultCharacterDamage :: Hitpoints +defaultCharacterDamage = 1 + +-- | Returns the damage that the character currently does with an attack +-- TODO use double-handed/left-hand/right-hand here +characterDamage :: Character -> Hitpoints +characterDamage + = fromMaybe defaultCharacterDamage + . preview (inventory . wielded . wieldedItems . wieldableItem . Raw.damage) + isDead :: Character -> Bool isDead = (== 0) . characterHitpoints |