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author | Griffin Smith <root@gws.fyi> | 2019-11-29T19·33-0500 |
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committer | Griffin Smith <root@gws.fyi> | 2019-11-29T19·33-0500 |
commit | f37d0f75c0b4a77c8e35192c24c6fdb6f2bc4619 (patch) | |
tree | 0af3e636f1a2dcb0a0e179895e4a41f2fab45f69 /src/Xanthous/Entities/Character.hs | |
parent | 2f2e5a0b684f886a7585161d30e8cda962c7eefb (diff) |
Implement saving+loading the game
Implement ToJSON and FromJSON for all of the various pieces of the game state, and add a pair of functions saveGame/loadGame implementing a prism to save the game as zlib-compressed JSON. To test this, there's now Arbitrary, CoArbitrary, and Function instances for all the parts of the game state - to get around circular imports with the concrete entities this unfortunately is happening via orphan instances, plus an hs-boot file to break a circular import that was just a little too hard to remove by moving things around. Ugh.
Diffstat (limited to 'src/Xanthous/Entities/Character.hs')
-rw-r--r-- | src/Xanthous/Entities/Character.hs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Xanthous/Entities/Character.hs b/src/Xanthous/Entities/Character.hs index 271492d6ce26..cc04340f6e24 100644 --- a/src/Xanthous/Entities/Character.hs +++ b/src/Xanthous/Entities/Character.hs @@ -40,7 +40,7 @@ data Character = Character , _speed :: TicksPerTile } deriving stock (Show, Eq, Generic) - deriving anyclass (CoArbitrary, Function) + deriving anyclass (NFData, CoArbitrary, Function) deriving (ToJSON, FromJSON) via WithOptions '[ FieldLabelModifier '[Drop 1] ] Character |