From f37d0f75c0b4a77c8e35192c24c6fdb6f2bc4619 Mon Sep 17 00:00:00 2001 From: Griffin Smith Date: Fri, 29 Nov 2019 14:33:52 -0500 Subject: Implement saving+loading the game Implement ToJSON and FromJSON for all of the various pieces of the game state, and add a pair of functions saveGame/loadGame implementing a prism to save the game as zlib-compressed JSON. To test this, there's now Arbitrary, CoArbitrary, and Function instances for all the parts of the game state - to get around circular imports with the concrete entities this unfortunately is happening via orphan instances, plus an hs-boot file to break a circular import that was just a little too hard to remove by moving things around. Ugh. --- src/Xanthous/Entities/Character.hs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/Xanthous/Entities/Character.hs') diff --git a/src/Xanthous/Entities/Character.hs b/src/Xanthous/Entities/Character.hs index 271492d6ce26..cc04340f6e24 100644 --- a/src/Xanthous/Entities/Character.hs +++ b/src/Xanthous/Entities/Character.hs @@ -40,7 +40,7 @@ data Character = Character , _speed :: TicksPerTile } deriving stock (Show, Eq, Generic) - deriving anyclass (CoArbitrary, Function) + deriving anyclass (NFData, CoArbitrary, Function) deriving (ToJSON, FromJSON) via WithOptions '[ FieldLabelModifier '[Drop 1] ] Character -- cgit 1.4.1