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authorGriffin Smith <root@gws.fyi>2019-09-28T17·20-0400
committerGriffin Smith <root@gws.fyi>2019-09-28T19·03-0400
commit1a0f618a829ec356e29176c77ea90a8a5a0157b4 (patch)
tree90d255974b482f6d59dd26a503d28e7adb090188 /src/Xanthous/Data/EntityMap.hs
parent915264acae35e71f79c6193d022baa2455d880d3 (diff)
Implement the start of creature AI
Add a Brain class, which determines for an entity the set of moves it
makes every step of the game, and begin to implement that for gormlaks.
The idea here is that every step of the game, a gormlak will move
towards the furthest-away wall it can see.
Diffstat (limited to 'src/Xanthous/Data/EntityMap.hs')
-rw-r--r--src/Xanthous/Data/EntityMap.hs12
1 files changed, 12 insertions, 0 deletions
diff --git a/src/Xanthous/Data/EntityMap.hs b/src/Xanthous/Data/EntityMap.hs
index 7885839d51b0..5b5e8a063f2c 100644
--- a/src/Xanthous/Data/EntityMap.hs
+++ b/src/Xanthous/Data/EntityMap.hs
@@ -14,6 +14,7 @@ module Xanthous.Data.EntityMap
   , insertAt
   , insertAtReturningID
   , fromEIDsAndPositioned
+  , toEIDsAndPositioned
   , atPosition
   , atPositionWithIDs
   , positions
@@ -101,6 +102,14 @@ instance Semigroup (EntityMap a) where
 instance Monoid (EntityMap a) where
   mempty = emptyEntityMap
 
+instance FunctorWithIndex EntityID EntityMap
+
+instance FoldableWithIndex EntityID EntityMap
+
+instance TraversableWithIndex EntityID EntityMap where
+  itraversed = byID . itraversed . rmap sequenceA . distrib
+  itraverse = itraverseOf itraversed
+
 emptyEntityMap :: EntityMap a
 emptyEntityMap = EntityMap mempty mempty 0
 
@@ -183,6 +192,9 @@ fromEIDsAndPositioned eps = newLastID $ alaf Endo foldMap insert' eps mempty
       .~ fromMaybe 1
          (maximumOf (ifolded . asIndex) (em ^. byID))
 
+toEIDsAndPositioned :: EntityMap a -> [(EntityID, Positioned a)]
+toEIDsAndPositioned = itoListOf $ byID . ifolded
+
 positions :: EntityMap a -> [Position]
 positions = toListOf $ byPosition . to keys . folded