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authorGriffin Smith <root@gws.fyi>2019-09-28T17·20-0400
committerGriffin Smith <root@gws.fyi>2019-09-28T19·03-0400
commit1a0f618a829ec356e29176c77ea90a8a5a0157b4 (patch)
tree90d255974b482f6d59dd26a503d28e7adb090188 /src/Xanthous/Data.hs
parent915264acae35e71f79c6193d022baa2455d880d3 (diff)
Implement the start of creature AI
Add a Brain class, which determines for an entity the set of moves it
makes every step of the game, and begin to implement that for gormlaks.
The idea here is that every step of the game, a gormlak will move
towards the furthest-away wall it can see.
Diffstat (limited to 'src/Xanthous/Data.hs')
-rw-r--r--src/Xanthous/Data.hs2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/Xanthous/Data.hs b/src/Xanthous/Data.hs
index afba273005..ff9da6280b 100644
--- a/src/Xanthous/Data.hs
+++ b/src/Xanthous/Data.hs
@@ -1,3 +1,4 @@
+{-# LANGUAGE RoleAnnotations #-}
 {-# LANGUAGE RecordWildCards #-}
 {-# LANGUAGE DeriveTraversable #-}
 {-# LANGUAGE DeriveFoldable #-}
@@ -74,6 +75,7 @@ data Positioned a where
   Positioned :: Position -> a -> Positioned a
   deriving stock (Show, Eq, Ord, Functor, Foldable, Traversable, Generic)
   deriving anyclass (CoArbitrary, Function)
+type role Positioned representational
 
 _Positioned :: Iso (Position, a) (Position, b) (Positioned a) (Positioned b)
 _Positioned = iso hither yon