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authorGriffin Smith <root@gws.fyi>2019-11-30T03·59-0500
committerGriffin Smith <root@gws.fyi>2019-11-30T03·59-0500
commit8a1235c3dcf7fe69b2e2ea3eea326858d26d38b9 (patch)
tree398c6dce549602c9890fbded64e3bdf2646b2a1f /package.yaml
parent7d8ce026a2acc5a4d208110750be188f0ce5591c (diff)
Use menus for combat and picking up items
Refactor a bunch of stuff around to allow for polymorphically surfacing
an EntityChar for all entities, and use this to write a generic
`entityMenu` function, which generates a menu from the chars of a list
of entities - and use that to fully implement (removing `undefined`)
menus for both attacking and picking things up when there are multiple
entities on the relevant tile.
Diffstat (limited to 'package.yaml')
-rw-r--r--package.yaml1
1 files changed, 1 insertions, 0 deletions
diff --git a/package.yaml b/package.yaml
index a54d3075b7..cadfd04d8d 100644
--- a/package.yaml
+++ b/package.yaml
@@ -25,6 +25,7 @@ dependencies:
 - brick
 - checkers
 - classy-prelude
+- comonad
 - constraints
 - containers
 - data-default