From 8a1235c3dcf7fe69b2e2ea3eea326858d26d38b9 Mon Sep 17 00:00:00 2001 From: Griffin Smith Date: Fri, 29 Nov 2019 22:59:15 -0500 Subject: Use menus for combat and picking up items Refactor a bunch of stuff around to allow for polymorphically surfacing an EntityChar for all entities, and use this to write a generic `entityMenu` function, which generates a menu from the chars of a list of entities - and use that to fully implement (removing `undefined`) menus for both attacking and picking things up when there are multiple entities on the relevant tile. --- package.yaml | 1 + 1 file changed, 1 insertion(+) (limited to 'package.yaml') diff --git a/package.yaml b/package.yaml index a54d3075b746..cadfd04d8d79 100644 --- a/package.yaml +++ b/package.yaml @@ -25,6 +25,7 @@ dependencies: - brick - checkers - classy-prelude +- comonad - constraints - containers - data-default -- cgit 1.4.1