|
|
# Helper functions for extending Eagle Mode with useful stuff.
#
# Eagle Mode's customisation usually expects people to copy the entire
# configuration into their user folder, which we can automate fairly easily
# using Nix, letting users choose whether to keep upstream config or not.
{ depot, lib, pkgs, ... }:
let
mkDesc = d: lib.concatMapStringsSep "\n"
(x: "# Descr =${x}")
(builtins.filter (s: s != "") (lib.splitString "\n" d));
configWrapper = pkgs.runCommand "eaglemode-config-wrapper" { } ''
cp ${./wrapper.go} wrapper.go
export HOME=$PWD
${pkgs.go}/bin/go build wrapper.go
install -Dm755 wrapper $out/bin/wrapper
'';
in
rec {
# mkCommand creates an Eagle Mode command for the file browser.
#
# Commands are basically little Perl scripts with a command standard library
# available. They receive the user's selected target from Eagle Mode.
mkCommand = lib.makeOverridable (
{
# Name of the command.
name
, # User-facing description, displayed in Eagle Mode UI. Can be multi-line.
description
, # Verbatim Perl code of the command. Command library is already available.
code
, # Caption for the UI button (defaults to name).
caption ? name
, icon ? "terminal.tga"
, # TODO: what's a good default?
hotkey ? ""
, order ? 1.0
}: pkgs.writeTextDir "emFileMan/Commands/${name}.pl" (''
#!${pkgs.perl}/bin/perl
#[[BEGIN PROPERTIES]]
# Type = Command
# Interpreter = perl
# DefaultFor = directory
# Caption = ${caption}
# Order = ${toString order}
# Icon = ${icon}
''
+ (lib.optionalString (description != "") "${mkDesc description}\n")
+ (lib.optionalString (hotkey != "") "# Hotkey = ${hotkey}\n")
+ ''
#[[END PROPERTIES]]
use strict;
use warnings;
BEGIN { require "$ENV{'EM_DIR'}/res/emFileMan/scripts/cmd-util.pl"; }
${if builtins.isString code
then code
else (if builtins.isPath code
then builtins.readFile code
else throw "code must be a string (literal code) or path to file")}
'')
);
# mkTGA converts the given image to a TGA image.
mkTGA = name: path: pkgs.runCommand "${name}.tga" { } ''
${pkgs.imagemagick}/bin/convert ${path} $out
'';
buildPlugin = lib.makeOverridable (
{ name
, src
, version
, eaglemode ? pkgs.eaglemode
, target ? name
, extraNativeBuildInputs ? [ ]
, extraBuildInputs ? [ ]
}:
pkgs.stdenv.mkDerivation {
pname = "eaglemode-plugin-${name}";
inherit src version;
# inherit (eaglemode.drvAttrs) dontPatchELF;
nativeBuildInputs = eaglemode.drvAttrs.nativeBuildInputs ++ extraNativeBuildInputs;
buildInputs = eaglemode.drvAttrs.buildInputs ++ extraBuildInputs ++ [ eaglemode ];
buildPhase = ''
runHook preBuild
# merge eaglemode & plugin folders
cp -r ${pkgs.srcOnly eaglemode} merged-src && chmod -R u+rw merged-src
cp -r $src/* merged-src && chmod -R u+rw merged-src
cd merged-src
export NIX_LDFLAGS="$NIX_LDFLAGS -lXxf86vm -lXext -lXinerama"
perl make.pl build projects=${target} continue=no
runHook postBuild
'';
installPhase = ''
runHook preInstall
mkdir -p $out/lib
cp -r lib/lib${target}.so $out/lib
if [ -d "$src/etc" ]; then
cp -r $src/etc/* $out
fi
runHook postInstall
'';
}
);
# etcDir creates a directory layout suitable for use in the EM_USER_CONFIG_DIR
# environment variable.
#
# Note that Eagle Mode requires the value of that variable to be mutable at
# runtime (it is the same place where it persists all of its user-controlled
# state), so the results of this function can not be used directly.
etcDir =
{ eaglemode ? pkgs.eaglemode
, extraPaths ? [ ]
}: pkgs.runCommand "eaglemode-config" { } ''
mkdir $out
${
lib.concatMapStringsSep "\n" (s: "cp -rT ${s} $out/\nchmod -R u+rw $out/\n") ([ "${eaglemode}/etc"] ++ extraPaths)
}
'';
# withConfig creates an Eagle Mode wrapper that runs it with the given
# configuration.
withConfig = { eaglemode ? pkgs.eaglemode, config }: pkgs.writeShellScriptBin "eaglemode" ''
${configWrapper}/bin/wrapper --em-config "${config}"
if [ -d "${config}/lib" ]; then
export LD_LIBRARY_PATH="${config}/lib:$LD_LIBRARY_PATH"
exec ${eaglemode}/bin/eaglemode "$@"
fi
exec ${eaglemode}/bin/eaglemode "$@"
'';
}
|