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module Xanthous.Entities.Marker ( Marker(..) ) where
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import Xanthous.Prelude
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import Data.Aeson
import Test.QuickCheck
import qualified Graphics.Vty.Attributes as Vty
import qualified Graphics.Vty.Image as Vty
import Brick.Widgets.Core (raw)
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import Xanthous.Game.State
import Xanthous.Data.Entities (EntityAttributes(..))
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-- | Mark on the map - for use in debugging / development only.
newtype Marker = Marker Text
deriving stock (Show, Eq, Ord, Generic)
deriving anyclass (NFData, CoArbitrary, Function)
deriving (Semigroup, Monoid, ToJSON, FromJSON, Arbitrary) via Text
instance Brain Marker where step = brainVia Brainless
instance Entity Marker where
entityAttributes = const EntityAttributes
{ _blocksVision = False
, _blocksObject = False
, _collision = Stop
}
description (Marker m) = "[M] " <> m
entityChar = const $ "X" & style .~ markerStyle
entityCollision = const Nothing
instance Draw Marker where
draw = const . raw $ Vty.char markerStyle 'X'
drawPriority = const maxBound
markerStyle :: Vty.Attr
markerStyle = Vty.defAttr
`Vty.withForeColor` Vty.red
`Vty.withBackColor` Vty.black
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