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module Xanthous.App.Time
( stepGame
, stepGameBy
) where
--------------------------------------------------------------------------------
import Xanthous.Prelude
--------------------------------------------------------------------------------
import System.Exit
--------------------------------------------------------------------------------
import Xanthous.Data (Ticks)
import Xanthous.App.Prompt
import qualified Xanthous.Data.EntityMap as EntityMap
import Xanthous.Entities.Character (isDead)
import Xanthous.Game.State
import Xanthous.Game.Prompt
import Xanthous.Game.Lenses
import Control.Monad.State (modify)
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stepGameBy :: Ticks -> AppM ()
stepGameBy ticks = do
ents <- uses entities EntityMap.toEIDsAndPositioned
for_ ents $ \(eid, pEntity) -> do
pEntity' <- step ticks pEntity
entities . ix eid .= pEntity'
modify updateCharacterVision
whenM (uses character isDead)
. prompt_ @'Continue ["dead"] Uncancellable
. const . lift . liftIO
$ exitSuccess
ticksPerTurn :: Ticks
ticksPerTurn = 100
stepGame :: AppM ()
stepGame = stepGameBy ticksPerTurn
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