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//
// immer: immutable data structures for C++
// Copyright (C) 2016, 2017, 2018 Juan Pedro Bolivar Puente
//
// This software is distributed under the Boost Software License, Version 1.0.
// See accompanying file LICENSE or copy at http://boost.org/LICENSE_1_0.txt
//
#pragma once
#include <cstdint>
#include <stdexcept>
struct no_more_input : std::exception
{};
struct fuzzer_input
{
const std::uint8_t* data_;
std::size_t size_;
const std::uint8_t* next(std::size_t size)
{
if (size_ < size)
throw no_more_input{};
auto r = data_;
data_ += size;
size_ -= size;
return r;
}
const std::uint8_t* next(std::size_t size, std::size_t align)
{
auto rem = size % align;
if (rem)
next(align - rem);
return next(size);
}
template <typename Fn>
int run(Fn step)
{
try {
while (step(*this))
continue;
} catch (const no_more_input&) {};
return 0;
}
};
template <typename T>
const T& read(fuzzer_input& fz)
{
return *reinterpret_cast<const T*>(fz.next(sizeof(T), alignof(T)));
}
template <typename T, typename Cond>
T read(fuzzer_input& fz, Cond cond)
{
auto x = read<T>(fz);
return cond(x) ? x : read<T>(fz, cond);
}
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