blob: ae0751d11d3c5f5d9c20bc5ecc2a1732d5c85c17 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
|
#ifndef __SYMBOL_TABLE_H
#define __SYMBOL_TABLE_H
#include <map>
#include "types.hh"
namespace nix {
/* Symbol table used by the parser and evaluator to represent and look
up identifiers and attribute sets efficiently.
SymbolTable::create() converts a string into a symbol. Symbols
have the property that they can be compared efficiently (using a
pointer equality test), because the symbol table stores only one
copy of each string. */
class Symbol
{
private:
const string * s; // pointer into SymbolTable
Symbol(const string * s) : s(s) { };
friend class SymbolTable;
public:
bool operator == (const Symbol & s2) const
{
return s == s2.s;
}
bool operator != (const Symbol & s2) const
{
return s != s2.s;
}
bool operator < (const Symbol & s2) const
{
return s < s2.s;
}
operator const string & () const
{
return *s;
}
bool empty() const
{
return s->empty();
}
friend std::ostream & operator << (std::ostream & str, const Symbol & sym);
};
inline std::ostream & operator << (std::ostream & str, const Symbol & sym)
{
str << *sym.s;
return str;
}
class SymbolTable
{
private:
typedef std::set<string> Symbols;
Symbols symbols;
public:
Symbol create(const string & s)
{
std::pair<Symbols::iterator, bool> res = symbols.insert(s);
return Symbol(&*res.first);
}
};
}
#endif /* !__SYMBOL_TABLE_H */
|