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use crate::entities::entity_char::EntityChar;
use crate::types::Speed;
use std::collections::HashMap;
#[derive(Debug, Deserialize)]
pub struct CreatureType<'a> {
/// The name of the creature. Used in raw lookups.
pub name: &'a str,
/// A description of the entity, used by the "look" command
pub description: &'a str,
#[serde(rename = "char")]
pub chr: EntityChar,
pub max_hitpoints: u16,
pub speed: Speed,
pub friendly: bool,
}
#[derive(Debug, Deserialize)]
pub enum EntityRaw<'a> {
Creature(#[serde(borrow)] CreatureType<'a>),
}
impl<'a> EntityRaw<'a> {
pub fn name(&self) -> &'a str {
match self {
EntityRaw::Creature(typ) => typ.name,
}
}
}
static_cfg! {
static ref RAWS: Vec<EntityRaw<'static>> = toml_dir("src/entities/raws");
}
lazy_static! {
static ref RAWS_BY_NAME: HashMap<&'static str, &'static EntityRaw<'static>> = {
let mut hm = HashMap::new();
for er in RAWS.iter() {
if hm.contains_key(er.name()) {
panic!("Duplicate entity: {}", er.name())
}
hm.insert(er.name(), er);
}
hm
};
}
pub fn raw(name: &'static str) -> &'static EntityRaw<'static> {
debug!("{:?}", RAWS_BY_NAME.keys().collect::<Vec<&&'static str>>());
RAWS_BY_NAME
.get(name)
.map(|e| *e)
.expect(format!("Raw not found: {}", name).as_str())
}
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