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use crate::display;
use crate::entities::EntityID;
use crate::types::{Position, Speed};
use proptest_derive::Arbitrary;
use std::io::{self, Write};
use termion::cursor;
const DEFAULT_SPEED: Speed = Speed(100);
#[derive(Debug, PartialEq, Eq, Arbitrary, Clone)]
pub struct Character {
pub id: Option<EntityID>,
/// The position of the character, relative to the game
pub position: Position,
}
impl Character {
pub fn new() -> Character {
Character {
id: None,
position: Position { x: 0, y: 0 },
}
}
pub fn speed(&self) -> Speed {
Speed(100)
}
pub fn damage(&self) -> u16 {
// TODO
1
}
}
entity!(Character);
impl display::Draw for Character {
fn do_draw(&self, out: &mut Write) -> io::Result<()> {
write!(out, "@{}", cursor::Left(1),)
}
}
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