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use crate::display;
use crate::entities::item::Item;
use crate::types::{Position, Speed};
use std::io::{self, Write};
const DEFAULT_SPEED: Speed = Speed(100);
entity! {
pub struct Character {
pub o_name: Option<String>,
pub inventory: Vec<Box<Item>>,
}
}
static_description!(Character, "yourself");
impl Character {
pub fn new() -> Character {
Character {
id: None,
position: Position { x: 0, y: 0 },
o_name: None,
inventory: Vec::new(),
}
}
pub fn speed(&self) -> Speed {
Speed(100)
}
pub fn damage(&self) -> u16 {
// TODO
1
}
pub fn name(&self) -> &str {
self.o_name
.as_ref()
.expect("Character name not initialized")
}
pub fn set_name(&mut self, name: String) {
self.o_name = Some(name);
}
}
impl display::Draw for Character {
fn do_draw(&self, out: &mut dyn Write) -> io::Result<()> {
write!(out, "@")
}
}
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