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pub mod color;
pub mod draw_box;
pub mod utils;
pub mod viewport;
use crate::entities::entity::Entity;
use crate::types::Neighbors;
use crate::types::Positioned;
pub use draw_box::{make_box, BoxStyle};
use std::io::{self, Write};
use termion::{clear, cursor, style};
pub use viewport::Viewport;
pub fn clear<T: Write>(out: &mut T) -> io::Result<()> {
write!(out, "{}{}{}", clear::All, style::Reset, cursor::Goto(1, 1))
}
pub trait Draw: Positioned {
/// Draw this entity, assuming the character is already at the correct
/// position
fn do_draw(&self, out: &mut Write) -> io::Result<()>;
}
impl<T: Draw> Draw for &T {
fn do_draw(&self, out: &mut Write) -> io::Result<()> {
(**self).do_draw(out)
}
}
impl<T: Draw> Draw for Box<T> {
fn do_draw(&self, out: &mut Write) -> io::Result<()> {
(**self).do_draw(out)
}
}
pub trait DrawWithNeighbors: Positioned {
#[allow(clippy::borrowed_box)]
fn do_draw_with_neighbors<'a, 'b>(
&'a self,
out: &'b mut Write,
neighbors: &'a Neighbors<Vec<&'a Box<dyn Entity>>>,
) -> io::Result<()>;
}
impl<T: Draw> DrawWithNeighbors for T {
fn do_draw_with_neighbors<'a, 'b>(
&'a self,
out: &'b mut Write,
_neighbors: &'a Neighbors<Vec<&'a Box<dyn Entity>>>,
) -> io::Result<()> {
self.do_draw(out)
}
}
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