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path: root/src/Xanthous/Game/State.hs
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{-# LANGUAGE TemplateHaskell     #-}
{-# LANGUAGE GADTs               #-}
{-# LANGUAGE AllowAmbiguousTypes #-}
--------------------------------------------------------------------------------
module Xanthous.Game.State
  ( GameState(..)
  , entities
  , revealedPositions
  , messageHistory
  , randomGen
  , promptState
  , characterEntityID
  , GamePromptState(..)

    -- * Messages
  , MessageHistory(..)
  , HasMessages(..)
  , HasTurn(..)
  , HasDisplayedTurn(..)
  , pushMessage
  , previousMessage
  , nextTurn

    -- * App monad
  , AppT(..)
  , AppM

    -- * Entities
  , Draw(..)
  , Brain(..)
  , Brainless(..)
  , brainVia
  , Entity(..)
  , SomeEntity(..)
  , downcastEntity
  , _SomeEntity
  , entityIs

    -- * Debug State
  , DebugState(..)
  , debugState
  , allRevealed
  ) where
--------------------------------------------------------------------------------
import           Xanthous.Prelude
--------------------------------------------------------------------------------
import           Data.List.NonEmpty ( NonEmpty((:|)))
import qualified Data.List.NonEmpty as NonEmpty
import           Data.Typeable
import           Data.Coerce
import           System.Random
import           Test.QuickCheck
import           Test.QuickCheck.Arbitrary.Generic
import           Control.Monad.State.Class
import           Control.Monad.State
import           Control.Monad.Random.Class
import           Brick (EventM, Widget)
--------------------------------------------------------------------------------
import           Xanthous.Data.EntityMap (EntityMap, EntityID)
import           Xanthous.Data
                 (Positioned(..), type Position, Neighbors, Ticks(..))
import           Xanthous.Orphans ()
import           Xanthous.Game.Prompt
import           Xanthous.Resource
--------------------------------------------------------------------------------

data MessageHistory
  = MessageHistory
  { _messages      :: Map Word (NonEmpty Text)
  , _turn          :: Word
  , _displayedTurn :: Maybe Word
  }
  deriving stock (Show, Eq, Generic)
  deriving anyclass (NFData, CoArbitrary, Function)
makeFieldsNoPrefix ''MessageHistory

instance Semigroup MessageHistory where
  (MessageHistory msgs₁ turn₁ dt₁) <> (MessageHistory msgs₂ turn₂ dt₂) =
    MessageHistory (msgs₁ <> msgs₂) (max turn₁ turn₂) $ case (dt₁, dt₂) of
      (_, Nothing)      -> Nothing
      (Just t, _)       -> Just t
      (Nothing, Just t) -> Just t

instance Monoid MessageHistory where
  mempty = MessageHistory mempty 0 Nothing

instance Arbitrary MessageHistory where
  arbitrary = genericArbitrary

type instance Element MessageHistory = [Text]
instance MonoFunctor MessageHistory where
  omap f mh@(MessageHistory _ t _) =
    mh & messages . at t %~ (NonEmpty.nonEmpty . f . toList =<<)

instance MonoComonad MessageHistory where
  oextract (MessageHistory ms t dt) = maybe [] toList $ ms ^. at (fromMaybe t dt)
  oextend cok mh@(MessageHistory _ t dt) =
    mh & messages . at (fromMaybe t dt) .~ NonEmpty.nonEmpty (cok mh)

pushMessage :: Text -> MessageHistory -> MessageHistory
pushMessage msg mh@(MessageHistory _ turn' _) =
  mh
  & messages . at turn' %~ \case
    Nothing -> Just $ msg :| mempty
    Just msgs -> Just $ msg <| msgs
  & displayedTurn .~ Nothing

nextTurn :: MessageHistory -> MessageHistory
nextTurn = (turn +~ 1) . (displayedTurn .~ Nothing)

previousMessage :: MessageHistory -> MessageHistory
previousMessage mh = mh & displayedTurn .~ maximumOf
  (messages . ifolded . asIndex . filtered (< mh ^. turn))
  mh


--------------------------------------------------------------------------------

data GamePromptState m where
  NoPrompt :: GamePromptState m
  WaitingPrompt :: Text -> Prompt m -> GamePromptState m
  deriving stock (Show)

--------------------------------------------------------------------------------

newtype AppT m a
  = AppT { unAppT :: StateT GameState m a }
  deriving ( Functor
           , Applicative
           , Monad
           , MonadState GameState
           )
       via (StateT GameState m)

type AppM = AppT (EventM Name)

--------------------------------------------------------------------------------

class Draw a where
  drawWithNeighbors :: Neighbors (Vector SomeEntity) -> a -> Widget n
  drawWithNeighbors = const draw

  draw :: a -> Widget n
  draw = drawWithNeighbors $ pure mempty

instance Draw a => Draw (Positioned a) where
  drawWithNeighbors ns (Positioned _ a) = drawWithNeighbors ns a
  draw (Positioned _ a) = draw a

--------------------------------------------------------------------------------

class Brain a where
  step :: Ticks -> Positioned a -> AppM (Positioned a)

newtype Brainless a = Brainless a

instance Brain (Brainless a) where
  step = const pure

-- | Workaround for the inability to use DerivingVia on Brain due to the lack of
-- higher-order roles (specifically AppT not having its last type argument have
-- role representational bc of StateT)
brainVia
  :: forall brain entity. (Coercible entity brain, Brain brain)
  => (entity -> brain) -- ^ constructor, ignored
  -> (Ticks -> Positioned entity -> AppM (Positioned entity))
brainVia _ ticks = fmap coerce . step ticks . coerce @_ @(Positioned brain)

--------------------------------------------------------------------------------

class (Show a, Eq a, Draw a, Brain a) => Entity a where
  blocksVision :: a -> Bool
  description :: a -> Text

data SomeEntity where
  SomeEntity :: forall a. (Entity a, Typeable a) => a -> SomeEntity

instance Show SomeEntity where
  show (SomeEntity e) = "SomeEntity (" <> show e <> ")"

instance Eq SomeEntity where
  (SomeEntity (a :: ea)) == (SomeEntity (b :: eb)) = case eqT @ea @eb of
    Just Refl -> a == b
    _ -> False

instance Draw SomeEntity where
  drawWithNeighbors ns (SomeEntity ent) = drawWithNeighbors ns ent

instance Brain SomeEntity where
  step ticks (Positioned pos (SomeEntity ent)) =
    fmap SomeEntity <$> step ticks (Positioned pos ent)

instance Entity SomeEntity where
  blocksVision (SomeEntity ent) = blocksVision ent
  description (SomeEntity ent) = description ent

downcastEntity :: forall (a :: Type). (Typeable a) => SomeEntity -> Maybe a
downcastEntity (SomeEntity e) = cast e

entityIs :: forall (a :: Type). (Typeable a) => SomeEntity -> Bool
entityIs = isJust . downcastEntity @a

_SomeEntity :: forall a. (Entity a, Typeable a) => Prism' SomeEntity a
_SomeEntity = prism' SomeEntity downcastEntity

--------------------------------------------------------------------------------

data DebugState = DebugState
  { _allRevealed :: !Bool
  }
  deriving stock (Show, Eq, Generic)
  deriving anyclass (NFData, CoArbitrary, Function)

instance Arbitrary DebugState where
  arbitrary = genericArbitrary

data GameState = GameState
  { _entities          :: !(EntityMap SomeEntity)
  , _revealedPositions :: !(Set Position)
  , _characterEntityID :: !EntityID
  , _messageHistory    :: !MessageHistory
  , _randomGen         :: !StdGen
  , _promptState       :: !(GamePromptState AppM)
  , _debugState        :: DebugState
  }
  deriving stock (Show)
makeLenses ''GameState

instance Eq GameState where
  (==) = (==) `on` \gs ->
    ( gs ^. entities
    , gs ^. revealedPositions
    , gs ^. characterEntityID
    , gs ^. messageHistory
    )

--------------------------------------------------------------------------------

instance MonadTrans AppT where
  lift = AppT . lift

instance (Monad m) => MonadRandom (AppT m) where
  getRandomR rng = randomGen %%= randomR rng
  getRandom = randomGen %%= random
  getRandomRs rng = uses randomGen $ randomRs rng
  getRandoms = uses randomGen randoms

--------------------------------------------------------------------------------

makeLenses ''DebugState