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|
{-# LANGUAGE ViewPatterns #-}
{-# LANGUAGE TemplateHaskell #-}
module Xanthous.Entities.Character
( Character(..)
, characterName
, inventory
, characterDamage
, characterHitpoints'
, characterHitpoints
, hitpointRecoveryRate
, speed
-- * Inventory
, Inventory(..)
, backpack
, wielded
, items
-- ** Wielded items
, Wielded(..)
, hands
, leftHand
, rightHand
, doubleHanded
, wieldedItems
, WieldedItem(..)
, wieldedItem
, wieldableItem
-- *
, mkCharacter
, pickUpItem
, isDead
, damage
) where
--------------------------------------------------------------------------------
import Xanthous.Prelude
--------------------------------------------------------------------------------
import Test.QuickCheck
import Test.QuickCheck.Instances.Vector ()
import Test.QuickCheck.Arbitrary.Generic
import Brick
import Data.Aeson.Generic.DerivingVia
import Data.Aeson (ToJSON, FromJSON)
import Data.Coerce (coerce)
--------------------------------------------------------------------------------
import Xanthous.Util.QuickCheck
import Xanthous.Game.State
import Xanthous.Entities.Item
import Xanthous.Data
(TicksPerTile, Hitpoints, Per, Ticks, (|*|), positioned, Positioned(..))
import Xanthous.Entities.RawTypes (WieldableItem, wieldable)
--------------------------------------------------------------------------------
data WieldedItem = WieldedItem
{ _wieldedItem :: Item
, _wieldableItem :: WieldableItem
-- ^ Invariant: item ^. itemType . wieldable ≡ Just wieldableItem
}
deriving stock (Eq, Show, Ord, Generic)
deriving anyclass (NFData, CoArbitrary, Function)
deriving (ToJSON, FromJSON)
via WithOptions '[ FieldLabelModifier '[Drop 1] ]
WieldedItem
makeFieldsNoPrefix ''WieldedItem
instance Brain WieldedItem where
step ticks (Positioned p wi) =
over positioned (\i -> WieldedItem i $ wi ^. wieldableItem)
<$> step ticks (Positioned p $ wi ^. wieldedItem)
instance Draw WieldedItem where
draw = draw . view wieldedItem
instance Entity WieldedItem where
blocksVision = blocksVision . view wieldedItem
description = description . view wieldedItem
entityChar = entityChar . view wieldedItem
instance Arbitrary WieldedItem where
arbitrary = genericArbitrary <&> \wi ->
wi & wieldedItem . itemType . wieldable ?~ wi ^. wieldableItem
data Wielded
= DoubleHanded WieldedItem
| Hands { _leftHand :: !(Maybe WieldedItem)
, _rightHand :: !(Maybe WieldedItem)
}
deriving stock (Eq, Show, Ord, Generic)
deriving anyclass (NFData, CoArbitrary, Function)
deriving Arbitrary via GenericArbitrary Wielded
deriving (ToJSON, FromJSON)
via WithOptions '[ 'SumEnc 'ObjWithSingleField ]
Wielded
hands :: Prism' Wielded (Maybe WieldedItem, Maybe WieldedItem)
hands = prism' (uncurry Hands) $ \case
Hands l r -> Just (l, r)
_ -> Nothing
leftHand :: Traversal' Wielded WieldedItem
leftHand = hands . _1 . _Just
rightHand :: Traversal' Wielded WieldedItem
rightHand = hands . _2 . _Just
doubleHanded :: Prism' Wielded WieldedItem
doubleHanded = prism' DoubleHanded $ \case
DoubleHanded i -> Just i
_ -> Nothing
wieldedItems :: Traversal' Wielded Item
wieldedItems k (DoubleHanded wielded) = DoubleHanded <$> wieldedItem k wielded
wieldedItems k (Hands l r) = Hands
<$> (_Just . wieldedItem) k l
<*> (_Just . wieldedItem) k r
data Inventory = Inventory
{ _backpack :: Vector Item
, _wielded :: Wielded
}
deriving stock (Eq, Show, Ord, Generic)
deriving anyclass (NFData, CoArbitrary, Function)
deriving Arbitrary via GenericArbitrary Inventory
deriving (ToJSON, FromJSON)
via WithOptions '[ FieldLabelModifier '[Drop 1] ]
Inventory
makeFieldsNoPrefix ''Inventory
items :: Traversal' Inventory Item
items k (Inventory bp w) = Inventory
<$> traversed k bp
<*> wieldedItems k w
type instance Element Inventory = Item
instance MonoFunctor Inventory where
omap = over items
instance MonoFoldable Inventory where
ofoldMap = foldMapOf items
ofoldr = foldrOf items
ofoldl' = foldlOf' items
otoList = toListOf items
oall = allOf items
oany = anyOf items
onull = nullOf items
ofoldr1Ex = foldr1Of items
ofoldl1Ex' = foldl1Of' items
headEx = headEx . toListOf items
lastEx = lastEx . toListOf items
instance MonoTraversable Inventory where
otraverse = traverseOf items
instance Semigroup Inventory where
inv₁ <> inv₂ =
let backpack' = inv₁ ^. backpack <> inv₂ ^. backpack
(wielded', backpack'') = case (inv₁ ^. wielded, inv₂ ^. wielded) of
(wielded₁, wielded₂@(DoubleHanded _)) ->
(wielded₂, backpack' <> fromList (wielded₁ ^.. wieldedItems))
(wielded₁, wielded₂@(Hands (Just _) (Just _))) ->
(wielded₂, backpack' <> fromList (wielded₁ ^.. wieldedItems))
(wielded₁, Hands Nothing Nothing) -> (wielded₁, backpack')
(Hands Nothing Nothing, wielded₂) -> (wielded₂, backpack')
(Hands (Just l₁) Nothing, Hands Nothing (Just r₂)) ->
(Hands (Just l₁) (Just r₂), backpack')
(wielded₁@(DoubleHanded _), wielded₂) ->
(wielded₁, backpack' <> fromList (wielded₂ ^.. wieldedItems))
(Hands Nothing (Just r₁), Hands Nothing (Just r₂)) ->
(Hands Nothing (Just r₂), r₁ ^. wieldedItem <| backpack')
(Hands Nothing r₁, Hands (Just l₂) Nothing) ->
(Hands (Just l₂) r₁, backpack')
(Hands (Just l₁) Nothing, Hands (Just l₂) Nothing) ->
(Hands (Just l₂) Nothing, l₁ ^. wieldedItem <| backpack')
(Hands (Just l₁) (Just r₁), Hands Nothing (Just r₂)) ->
(Hands (Just l₁) (Just r₂), r₁ ^. wieldedItem <| backpack')
(Hands (Just l₁) (Just r₁), Hands (Just l₂) Nothing) ->
(Hands (Just l₂) (Just r₁), l₁ ^. wieldedItem <| backpack')
in Inventory backpack'' wielded'
instance Monoid Inventory where
mempty = Inventory mempty $ Hands Nothing Nothing
--------------------------------------------------------------------------------
data Character = Character
{ _inventory :: !Inventory
, _characterName :: !(Maybe Text)
, _characterDamage :: !Hitpoints
, _characterHitpoints' :: !Double
, _speed :: TicksPerTile
}
deriving stock (Show, Eq, Ord, Generic)
deriving anyclass (NFData, CoArbitrary, Function)
deriving (ToJSON, FromJSON)
via WithOptions '[ FieldLabelModifier '[Drop 1] ]
Character
makeLenses ''Character
characterHitpoints :: Character -> Hitpoints
characterHitpoints = views characterHitpoints' floor
scrollOffset :: Int
scrollOffset = 5
instance Draw Character where
draw _ = visibleRegion rloc rreg $ str "@"
where
rloc = Location (negate scrollOffset, negate scrollOffset)
rreg = (2 * scrollOffset, 2 * scrollOffset)
drawPriority = const maxBound -- Character should always be on top, for now
instance Brain Character where
step ticks = (pure .) $ positioned . characterHitpoints' %~ \hp ->
if hp > fromIntegral initialHitpoints
then hp
else hp + hitpointRecoveryRate |*| ticks
instance Entity Character where
blocksVision _ = False
description _ = "yourself"
entityChar _ = "@"
instance Arbitrary Character where
arbitrary = genericArbitrary
initialHitpoints :: Hitpoints
initialHitpoints = 10
hitpointRecoveryRate :: Double `Per` Ticks
hitpointRecoveryRate = 1.0 / (15 * coerce defaultSpeed)
defaultSpeed :: TicksPerTile
defaultSpeed = 100
mkCharacter :: Character
mkCharacter = Character
{ _inventory = mempty
, _characterName = Nothing
, _characterDamage = 1
, _characterHitpoints' = fromIntegral initialHitpoints
, _speed = defaultSpeed
}
isDead :: Character -> Bool
isDead = (== 0) . characterHitpoints
pickUpItem :: Item -> Character -> Character
pickUpItem it = inventory . backpack %~ (it <|)
damage :: Hitpoints -> Character -> Character
damage (fromIntegral -> amount) = characterHitpoints' %~ \case
n | n <= amount -> 0
| otherwise -> n - amount
|