1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
|
{-# LANGUAGE UndecidableInstances #-}
{-# LANGUAGE RecordWildCards #-}
--------------------------------------------------------------------------------
module Xanthous.App
( makeApp
, RunType(..)
) where
--------------------------------------------------------------------------------
import Xanthous.Prelude
import Brick hiding (App, halt, continue, raw)
import qualified Brick
import Brick.Widgets.Edit (handleEditorEvent)
import Graphics.Vty.Attributes (defAttr)
import Graphics.Vty.Input.Events (Event(EvKey), Key(..))
import Control.Monad.State (get, gets, MonadState)
import Control.Monad.Random (MonadRandom)
import Control.Monad.State.Class (modify)
import Data.Aeson (object, ToJSON)
import qualified Data.Aeson as A
import Data.List.NonEmpty (NonEmpty(..))
import qualified Data.Vector as V
import System.Exit
import System.Directory (doesFileExist)
import GHC.TypeLits (TypeError, ErrorMessage(..))
--------------------------------------------------------------------------------
import Xanthous.Command
import Xanthous.Data
( move
, Dimensions'(Dimensions)
, positioned
, position
, Position
, Ticks
, (|*|)
)
import Xanthous.Data.EntityMap (EntityMap)
import qualified Xanthous.Data.EntityMap as EntityMap
import Xanthous.Data.Levels (prevLevel, nextLevel)
import qualified Xanthous.Data.Levels as Levels
import Xanthous.Data.Entities (blocksObject)
import Xanthous.Game
import Xanthous.Game.State
import Xanthous.Game.Draw (drawGame)
import Xanthous.Game.Prompt
import Xanthous.Monad
import Xanthous.Resource (Name, Panel(..))
import qualified Xanthous.Messages as Messages
import Xanthous.Random
import Xanthous.Util (removeVectorIndex)
import Xanthous.Util.Inflection (toSentence)
--------------------------------------------------------------------------------
import qualified Xanthous.Entities.Character as Character
import Xanthous.Entities.Character hiding (pickUpItem)
import Xanthous.Entities.Item (Item)
import qualified Xanthous.Entities.Item as Item
import Xanthous.Entities.Creature (Creature)
import qualified Xanthous.Entities.Creature as Creature
import Xanthous.Entities.Environment
(Door, open, closed, locked, GroundMessage(..), Staircase(..))
import Xanthous.Entities.RawTypes
( edible, eatMessage, hitpointsHealed
, attackMessage
)
import Xanthous.Generators
import qualified Xanthous.Generators.CaveAutomata as CaveAutomata
import qualified Xanthous.Generators.Dungeon as Dungeon
--------------------------------------------------------------------------------
type App = Brick.App GameState () Name
data RunType = NewGame | LoadGame
deriving stock (Eq)
makeApp :: RunType -> IO App
makeApp rt = pure $ Brick.App
{ appDraw = drawGame
, appChooseCursor = const headMay
, appHandleEvent = \game event -> runAppM (handleEvent event) game
, appStartEvent = case rt of
NewGame -> runAppM $ startEvent >> get
LoadGame -> pure
, appAttrMap = const $ attrMap defAttr []
}
runAppM :: AppM a -> GameState -> EventM Name a
runAppM appm = fmap fst . runAppT appm
startEvent :: AppM ()
startEvent = do
initLevel
modify updateCharacterVision
use (character . characterName) >>= \case
Nothing -> prompt_ @'StringPrompt ["character", "namePrompt"] Uncancellable
$ \(StringResult s) -> do
character . characterName ?= s
say ["welcome"] =<< use character
Just n -> say ["welcome"] $ object [ "characterName" A..= n ]
initLevel :: AppM ()
initLevel = do
level <- genLevel 0
entities <>= levelToEntityMap level
characterPosition .= level ^. levelCharacterPosition
--------------------------------------------------------------------------------
stepGameBy :: Ticks -> AppM ()
stepGameBy ticks = do
ents <- uses entities EntityMap.toEIDsAndPositioned
for_ ents $ \(eid, pEntity) -> do
pEntity' <- step ticks pEntity
entities . ix eid .= pEntity'
modify updateCharacterVision
whenM (uses character isDead)
. prompt_ @'Continue ["dead"] Uncancellable
. const . lift . liftIO
$ exitSuccess
ticksPerTurn :: Ticks
ticksPerTurn = 100
stepGame :: AppM ()
stepGame = stepGameBy ticksPerTurn
--------------------------------------------------------------------------------
handleEvent :: BrickEvent Name () -> AppM (Next GameState)
handleEvent ev = use promptState >>= \case
NoPrompt -> handleNoPromptEvent ev
WaitingPrompt msg pr -> handlePromptEvent msg pr ev
handleNoPromptEvent :: BrickEvent Name () -> AppM (Next GameState)
handleNoPromptEvent (VtyEvent (EvKey k mods))
| Just command <- commandFromKey k mods
= do messageHistory %= nextTurn
handleCommand command
handleNoPromptEvent _ = continue
handleCommand :: Command -> AppM (Next GameState)
handleCommand Quit = confirm_ ["quit", "confirm"] (liftIO exitSuccess) >> continue
handleCommand (Move dir) = do
newPos <- uses characterPosition $ move dir
collisionAt newPos >>= \case
Nothing -> do
characterPosition .= newPos
stepGameBy =<< uses (character . speed) (|*| 1)
describeEntitiesAt newPos
Just Combat -> attackAt newPos
Just Stop -> pure ()
continue
handleCommand PickUp = do
pos <- use characterPosition
uses entities (entitiesAtPositionWithType @Item pos) >>= \case
[] -> say_ ["pickUp", "nothingToPickUp"]
[item] -> pickUpItem item
items' ->
menu_ ["pickUp", "menu"] Cancellable (entityMenu_ items')
$ \(MenuResult item) -> pickUpItem item
continue
where
pickUpItem (itemID, item) = do
character %= Character.pickUpItem item
entities . at itemID .= Nothing
say ["pickUp", "pickUp"] $ object [ "item" A..= item ]
stepGameBy 100 -- TODO
handleCommand Drop = do
selectItemFromInventory_ ["drop", "menu"] Cancellable id
(say_ ["drop", "nothing"])
$ \(MenuResult item) -> do
entitiesAtCharacter %= (SomeEntity item <|)
say ["drop", "dropped"] $ object [ "item" A..= item ]
continue
handleCommand PreviousMessage = do
messageHistory %= previousMessage
continue
handleCommand Open = do
prompt_ @'DirectionPrompt ["open", "prompt"] Cancellable
$ \(DirectionResult dir) -> do
pos <- move dir <$> use characterPosition
doors <- uses entities $ entitiesAtPositionWithType @Door pos
if | null doors -> say_ ["open", "nothingToOpen"]
| any (view $ _2 . locked) doors -> say_ ["open", "locked"]
| all (view $ _2 . open) doors -> say_ ["open", "alreadyOpen"]
| otherwise -> do
for_ doors $ \(eid, _) ->
entities . ix eid . positioned . _SomeEntity . open .= True
say_ ["open", "success"]
pure ()
stepGame -- TODO
continue
handleCommand Close = do
prompt_ @'DirectionPrompt ["close", "prompt"] Cancellable
$ \(DirectionResult dir) -> do
pos <- move dir <$> use characterPosition
(nonDoors, doors) <- uses entities
$ partitionEithers
. toList
. map ( (matching . aside $ _SomeEntity @Door)
. over _2 (view positioned)
)
. EntityMap.atPositionWithIDs pos
if | null doors -> say_ ["close", "nothingToClose"]
| all (view $ _2 . closed) doors -> say_ ["close", "alreadyClosed"]
| any (view blocksObject . entityAttributes . snd) nonDoors ->
say ["close", "blocked"]
$ object [ "entityDescriptions"
A..= ( toSentence
. map description
. filter (view blocksObject . entityAttributes)
. map snd
) nonDoors
, "blockOrBlocks"
A..= ( if length nonDoors == 1
then "blocks"
else "block"
:: Text)
]
| otherwise -> do
for_ doors $ \(eid, _) ->
entities . ix eid . positioned . _SomeEntity . closed .= True
for_ nonDoors $ \(eid, _) ->
entities . ix eid . position %= move dir
say_ ["close", "success"]
pure ()
stepGame -- TODO
continue
handleCommand Look = do
prompt_ @'PointOnMap ["look", "prompt"] Cancellable
$ \(PointOnMapResult pos) ->
use (entities . EntityMap.atPosition pos)
>>= \case
Empty -> say_ ["look", "nothing"]
ents -> describeEntities ents
continue
handleCommand Wait = stepGame >> continue
handleCommand Eat = do
uses (character . inventory . backpack)
(V.mapMaybe (\item -> (item,) <$> item ^. Item.itemType . edible))
>>= \case
Empty -> say_ ["eat", "noFood"]
food ->
let foodMenuItem idx (item, edibleItem)
= ( item ^. Item.itemType . char . char
, MenuOption (description item) (idx, item, edibleItem))
-- TODO refactor to use entityMenu_
menuItems = mkMenuItems $ imap foodMenuItem food
in menu_ ["eat", "menuPrompt"] Cancellable menuItems
$ \(MenuResult (idx, item, edibleItem)) -> do
character . inventory . backpack %= removeVectorIndex idx
let msg = fromMaybe (Messages.lookup ["eat", "eat"])
$ edibleItem ^. eatMessage
character . characterHitpoints' +=
edibleItem ^. hitpointsHealed . to fromIntegral
message msg $ object ["item" A..= item]
stepGame -- TODO
continue
handleCommand Read = do
-- TODO allow reading things in the inventory (combo direction+menu prompt?)
prompt_ @'DirectionPrompt ["read", "prompt"] Cancellable
$ \(DirectionResult dir) -> do
pos <- uses characterPosition $ move dir
uses entities
(fmap snd . entitiesAtPositionWithType @GroundMessage pos) >>= \case
Empty -> say_ ["read", "nothing"]
GroundMessage msg :< Empty ->
say ["read", "result"] $ object ["message" A..= msg]
msgs ->
let readAndContinue Empty = pure ()
readAndContinue (msg :< msgs') =
prompt @'Continue
["read", "result"]
(object ["message" A..= msg])
Cancellable
. const
$ readAndContinue msgs'
readAndContinue _ = error "this is total"
in readAndContinue msgs
continue
handleCommand ShowInventory = showPanel InventoryPanel >> continue
handleCommand Wield = do
selectItemFromInventory_ ["wield", "menu"] Cancellable asWieldedItem
(say_ ["wield", "nothing"])
$ \(MenuResult item) -> do
prevItems <- character . inventory . wielded <<.= inRightHand item
character . inventory . backpack
<>= fromList (prevItems ^.. wieldedItems . wieldedItem)
say ["wield", "wielded"] item
continue
handleCommand Save = do
-- TODO default save locations / config file?
prompt_ @'StringPrompt ["save", "location"] Cancellable
$ \(StringResult filename) -> do
exists <- liftIO . doesFileExist $ unpack filename
if exists
then confirm ["save", "overwrite"] (object ["filename" A..= filename])
$ doSave filename
else doSave filename
continue
where
doSave filename = do
src <- gets saveGame
lift . liftIO $ do
writeFile (unpack filename) $ toStrict src
exitSuccess
handleCommand GoUp = do
hasStairs <- uses entitiesAtCharacter $ elem (SomeEntity UpStaircase)
if hasStairs
then uses levels prevLevel >>= \case
Just levs' -> levels .= levs'
Nothing ->
-- TODO in nethack, this leaves the game. Maybe something similar here?
say_ ["cant", "goUp"]
else say_ ["cant", "goUp"]
continue
handleCommand GoDown = do
hasStairs <- uses entitiesAtCharacter $ elem (SomeEntity DownStaircase)
if hasStairs
then do
levs <- use levels
let newLevelNum = Levels.pos levs + 1
levs' <- nextLevel (levelToGameLevel <$> genLevel newLevelNum) levs
cEID <- use characterEntityID
pCharacter <- entities . at cEID <<.= Nothing
levels .= levs'
entities . at cEID .= pCharacter
characterPosition .= extract levs' ^. upStaircasePosition
else say_ ["cant", "goDown"]
continue
--
handleCommand ToggleRevealAll = do
val <- debugState . allRevealed <%= not
say ["debug", "toggleRevealAll"] $ object [ "revealAll" A..= val ]
continue
--------------------------------------------------------------------------------
handlePromptEvent
:: Text -- ^ Prompt message
-> Prompt AppM
-> BrickEvent Name ()
-> AppM (Next GameState)
handlePromptEvent _ (Prompt Cancellable _ _ _ _) (VtyEvent (EvKey KEsc []))
= clearPrompt >> continue
handlePromptEvent _ pr (VtyEvent (EvKey KEnter []))
= clearPrompt >> submitPrompt pr >> continue
handlePromptEvent _ pr@(Prompt _ SConfirm _ _ _) (VtyEvent (EvKey (KChar 'y') []))
= clearPrompt >> submitPrompt pr >> continue
handlePromptEvent _ (Prompt _ SConfirm _ _ _) (VtyEvent (EvKey (KChar 'n') []))
= clearPrompt >> continue
handlePromptEvent
msg
(Prompt c SStringPrompt (StringPromptState edit) pri cb)
(VtyEvent ev)
= do
edit' <- lift $ handleEditorEvent ev edit
let prompt' = Prompt c SStringPrompt (StringPromptState edit') pri cb
promptState .= WaitingPrompt msg prompt'
continue
handlePromptEvent _ (Prompt _ SDirectionPrompt _ _ cb)
(VtyEvent (EvKey (KChar (directionFromChar -> Just dir)) []))
= clearPrompt >> cb (DirectionResult dir) >> continue
handlePromptEvent _ (Prompt _ SDirectionPrompt _ _ _) _ = continue
handlePromptEvent _ (Prompt _ SMenu _ items' cb) (VtyEvent (EvKey (KChar chr) []))
| Just (MenuOption _ res) <- items' ^. at chr
= clearPrompt >> cb (MenuResult res) >> continue
| otherwise
= continue
handlePromptEvent
msg
(Prompt c SPointOnMap (PointOnMapPromptState pos) pri cb)
(VtyEvent (EvKey (KChar (directionFromChar -> Just dir)) []))
= let pos' = move dir pos
prompt' = Prompt c SPointOnMap (PointOnMapPromptState pos') pri cb
in promptState .= WaitingPrompt msg prompt'
>> continue
handlePromptEvent _ (Prompt _ SPointOnMap _ _ _) _ = continue
handlePromptEvent
_
(Prompt Cancellable _ _ _ _)
(VtyEvent (EvKey (KChar 'q') []))
= clearPrompt >> continue
handlePromptEvent _ _ _ = continue
clearPrompt :: AppM ()
clearPrompt = promptState .= NoPrompt
class NotMenu (pt :: PromptType)
instance NotMenu 'StringPrompt
instance NotMenu 'Confirm
instance NotMenu 'DirectionPrompt
instance NotMenu 'PointOnMap
instance NotMenu 'Continue
instance TypeError ('Text "Cannot use `prompt` or `prompt_` for menu prompts"
':$$: 'Text "Use `menu` or `menu_` instead")
=> NotMenu ('Menu a)
prompt
:: forall (pt :: PromptType) (params :: Type).
(ToJSON params, SingPromptType pt, NotMenu pt)
=> [Text] -- ^ Message key
-> params -- ^ Message params
-> PromptCancellable
-> (PromptResult pt -> AppM ()) -- ^ Prompt promise handler
-> AppM ()
prompt msgPath params cancellable cb = do
let pt = singPromptType @pt
msg <- Messages.message msgPath params
p <- case pt of
SPointOnMap -> do
charPos <- use characterPosition
pure $ mkPointOnMapPrompt cancellable charPos cb
SStringPrompt -> pure $ mkPrompt cancellable pt cb
SConfirm -> pure $ mkPrompt cancellable pt cb
SDirectionPrompt -> pure $ mkPrompt cancellable pt cb
SContinue -> pure $ mkPrompt cancellable pt cb
SMenu -> error "unreachable"
promptState .= WaitingPrompt msg p
prompt_
:: forall (pt :: PromptType).
(SingPromptType pt, NotMenu pt)
=> [Text] -- ^ Message key
-> PromptCancellable
-> (PromptResult pt -> AppM ()) -- ^ Prompt promise handler
-> AppM ()
prompt_ msg = prompt msg $ object []
confirm
:: ToJSON params
=> [Text] -- ^ Message key
-> params
-> AppM ()
-> AppM ()
confirm msgPath params
= prompt @'Confirm msgPath params Cancellable . const
confirm_ :: [Text] -> AppM () -> AppM ()
confirm_ msgPath = confirm msgPath $ object []
menu :: forall (a :: Type) (params :: Type).
(ToJSON params)
=> [Text] -- ^ Message key
-> params -- ^ Message params
-> PromptCancellable
-> Map Char (MenuOption a) -- ^ Menu items
-> (PromptResult ('Menu a) -> AppM ()) -- ^ Menu promise handler
-> AppM ()
menu msgPath params cancellable items' cb = do
msg <- Messages.message msgPath params
let p = mkMenu cancellable items' cb
promptState .= WaitingPrompt msg p
menu_ :: forall (a :: Type).
[Text] -- ^ Message key
-> PromptCancellable
-> Map Char (MenuOption a) -- ^ Menu items
-> (PromptResult ('Menu a) -> AppM ()) -- ^ Menu promise handler
-> AppM ()
menu_ msgPath = menu msgPath $ object []
--------------------------------------------------------------------------------
entitiesAtPositionWithType
:: forall a. (Entity a, Typeable a)
=> Position
-> EntityMap SomeEntity
-> [(EntityMap.EntityID, a)]
entitiesAtPositionWithType pos em =
let someEnts = EntityMap.atPositionWithIDs pos em
in flip foldMap someEnts $ \(eid, view positioned -> se) ->
case downcastEntity @a se of
Just e -> [(eid, e)]
Nothing -> []
describeEntitiesAt :: (MonadState GameState m, MonadRandom m) => Position -> m ()
describeEntitiesAt pos =
use ( entities
. EntityMap.atPosition pos
. to (filter (not . entityIs @Character))
) >>= \case
Empty -> pure ()
ents -> describeEntities ents
describeEntities
:: ( Entity entity
, MonadRandom m
, MonadState GameState m
, MonoFoldable (f Text)
, Functor f
, Element (f Text) ~ Text
)
=> f entity
-> m ()
describeEntities ents =
let descriptions = description <$> ents
in say ["entities", "description"]
$ object ["entityDescriptions" A..= toSentence descriptions]
attackAt :: Position -> AppM ()
attackAt pos =
uses entities (entitiesAtPositionWithType @Creature pos) >>= \case
Empty -> say_ ["combat", "nothingToAttack"]
(creature :< Empty) -> attackCreature creature
creatures ->
menu_ ["combat", "menu"] Cancellable (entityMenu_ creatures)
$ \(MenuResult creature) -> attackCreature creature
where
attackCreature (creatureID, creature) = do
charDamage <- uses character characterDamage
let creature' = Creature.damage charDamage creature
msgParams = object ["creature" A..= creature']
if Creature.isDead creature'
then do
say ["combat", "killed"] msgParams
entities . at creatureID .= Nothing
else do
msg <- uses character getAttackMessage
message msg msgParams
entities . ix creatureID . positioned .= SomeEntity creature'
whenM (uses character $ isNothing . weapon)
$ whenM (chance (0.08 :: Float)) $ do
say_ ["combat", "fistSelfDamage"]
character %= Character.damage 1
stepGame -- TODO
weapon chr = chr ^? inventory . wielded . wieldedItems . wieldableItem
getAttackMessage chr =
case weapon chr of
Just wi ->
fromMaybe (Messages.lookup ["combat", "hit", "generic"])
$ wi ^. attackMessage
Nothing ->
Messages.lookup ["combat", "hit", "fists"]
entityMenu_
:: (Comonad w, Entity entity)
=> [w entity]
-> Map Char (MenuOption (w entity))
entityMenu_ = mkMenuItems @[_] . map entityMenuItem
where
entityMenuItem wentity
= let entity = extract wentity
in (entityMenuChar entity, MenuOption (description entity) wentity)
entityMenuChar :: Entity a => a -> Char
entityMenuChar entity
= let ec = entityChar entity ^. char
in if ec `elem` (['a'..'z'] ++ ['A'..'Z'])
then ec
else 'a'
-- | Prompt with an item to select out of the inventory, remove it from the
-- inventory, and call callback with it
selectItemFromInventory
:: forall item params.
(ToJSON params)
=> [Text] -- ^ Menu message
-> params -- ^ Menu message params
-> PromptCancellable -- ^ Is the menu cancellable?
-> Prism' Item item -- ^ Attach some extra information to the item, in a
-- recoverable fashion. Prism vs iso so we can discard
-- items.
-> AppM () -- ^ Action to take if there are no items matching
-> (PromptResult ('Menu item) -> AppM ())
-> AppM ()
selectItemFromInventory msgPath msgParams cancellable extraInfo onEmpty cb =
uses (character . inventory . backpack)
(V.mapMaybe $ preview extraInfo)
>>= \case
Empty -> onEmpty
items' ->
menu msgPath msgParams cancellable (itemMenu items')
$ \(MenuResult (idx, item)) -> do
character . inventory . backpack %= removeVectorIndex idx
cb $ MenuResult item
where
itemMenu = mkMenuItems . imap itemMenuItem
itemMenuItem idx extraInfoItem =
let item = extraInfo # extraInfoItem
in ( entityMenuChar item
, MenuOption (description item) (idx, extraInfoItem))
selectItemFromInventory_
:: forall item.
[Text] -- ^ Menu message
-> PromptCancellable -- ^ Is the menu cancellable?
-> Prism' Item item -- ^ Attach some extra information to the item, in a
-- recoverable fashion. Prism vs iso so we can discard
-- items.
-> AppM () -- ^ Action to take if there are no items matching
-> (PromptResult ('Menu item) -> AppM ())
-> AppM ()
selectItemFromInventory_ msgPath = selectItemFromInventory msgPath ()
-- entityMenu :: Entity entity => [entity] -> Map Char (MenuOption entity)
-- entityMenu = map (map runIdentity) . entityMenu_ . fmap Identity
showPanel :: Panel -> AppM ()
showPanel panel = do
activePanel ?= panel
prompt_ @'Continue ["generic", "continue"] Uncancellable
. const
$ activePanel .= Nothing
--------------------------------------------------------------------------------
genLevel
:: Int -- ^ level number
-> AppM Level
genLevel _num = do
let dims = Dimensions 80 80
generator <- choose $ CaveAutomata :| [Dungeon]
level <- case generator of
CaveAutomata -> generateLevel SCaveAutomata CaveAutomata.defaultParams dims
Dungeon -> generateLevel SDungeon Dungeon.defaultParams dims
pure $!! level
levelToGameLevel :: Level -> GameLevel
levelToGameLevel level =
let _levelEntities = levelToEntityMap level
_upStaircasePosition = level ^. levelCharacterPosition
_levelRevealedPositions = mempty
in GameLevel {..}
|