1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
|
{-# LANGUAGE MultiWayIf #-}
{-# LANGUAGE ViewPatterns #-}
module Xanthous.App (makeApp) where
--------------------------------------------------------------------------------
import Xanthous.Prelude
import Brick hiding (App, halt, continue, raw)
import qualified Brick
import Brick.Widgets.Edit (handleEditorEvent)
import Graphics.Vty.Attributes (defAttr)
import Graphics.Vty.Input.Events (Event(EvKey), Key(..))
import Control.Monad.State (get, state, StateT(..), MonadState)
import Control.Monad.Random (MonadRandom)
import Data.Coerce
import Control.Monad.State.Class (modify)
import Data.Aeson (object, ToJSON)
import qualified Data.Aeson as A
--------------------------------------------------------------------------------
import Xanthous.Command
import Xanthous.Data
( move
, Dimensions'(Dimensions)
, positioned
, Position
)
import Xanthous.Data.EntityMap (EntityMap)
import qualified Xanthous.Data.EntityMap as EntityMap
import Xanthous.Game
import Xanthous.Game.Draw (drawGame)
import Xanthous.Game.Prompt
import Xanthous.Monad
import Xanthous.Resource (Name)
import Xanthous.Messages (message)
import Xanthous.Util.Inflection (toSentence)
--------------------------------------------------------------------------------
import qualified Xanthous.Entities.Character as Character
import Xanthous.Entities.Character (characterName)
import Xanthous.Entities
import Xanthous.Entities.Item (Item)
import Xanthous.Entities.Creature (Creature)
import qualified Xanthous.Entities.Creature as Creature
import Xanthous.Entities.Environment (Door, open, locked)
import Xanthous.Entities.Character
import Xanthous.Generators
import qualified Xanthous.Generators.CaveAutomata as CaveAutomata
--------------------------------------------------------------------------------
type App = Brick.App GameState () Name
type AppM a = AppT (EventM Name) a
makeApp :: IO App
makeApp = pure $ Brick.App
{ appDraw = drawGame
, appChooseCursor = const headMay
, appHandleEvent = \game event -> runAppM (handleEvent event) game
, appStartEvent = runAppM $ startEvent >> get
, appAttrMap = const $ attrMap defAttr []
}
runAppM :: AppM a -> GameState -> EventM Name a
runAppM appm = fmap fst . runAppT appm
-- testGormlak :: Creature
-- testGormlak =
-- let Just (Creature gormlak) = raw "gormlak"
-- in Creature.newWithType gormlak
startEvent :: AppM ()
startEvent = do
initLevel
modify updateCharacterVision
prompt_ @'StringPrompt ["character", "namePrompt"] Uncancellable
$ \(StringResult s) -> do
character . characterName ?= s
say ["welcome"] =<< use character
initLevel :: AppM ()
initLevel = do
level <-
generateLevel SCaveAutomata CaveAutomata.defaultParams
$ Dimensions 80 80
entities <>= (SomeEntity <$> level ^. levelWalls)
entities <>= (SomeEntity <$> level ^. levelItems)
entities <>= (SomeEntity <$> level ^. levelCreatures)
characterPosition .= level ^. levelCharacterPosition
handleEvent :: BrickEvent Name () -> AppM (Next GameState)
handleEvent ev = use promptState >>= \case
NoPrompt -> handleNoPromptEvent ev
WaitingPrompt msg pr -> handlePromptEvent msg pr ev
handleNoPromptEvent :: BrickEvent Name () -> AppM (Next GameState)
handleNoPromptEvent (VtyEvent (EvKey k mods))
| Just command <- commandFromKey k mods
= do messageHistory %= hideMessage
handleCommand command
handleNoPromptEvent _ = continue
handleCommand :: Command -> AppM (Next GameState)
handleCommand Quit = halt
handleCommand (Move dir) = do
newPos <- uses characterPosition $ move dir
collisionAt newPos >>= \case
Nothing -> do
characterPosition .= newPos
describeEntitiesAt newPos
modify updateCharacterVision
Just Combat -> attackAt newPos
Just Stop -> pure ()
continue
handleCommand PickUp = do
pos <- use characterPosition
items <- uses entities $ entitiesAtPositionWithType @Item pos
case items of
[] -> say_ ["items", "nothingToPickUp"]
[(itemID, item)] -> do
character %= Character.pickUpItem item
entities . at itemID .= Nothing
say ["items", "pickUp"] $ object [ "item" A..= item ]
_ -> undefined
continue
handleCommand PreviousMessage = do
messageHistory %= popMessage
continue
handleCommand Open = do
prompt_ @'DirectionPrompt ["open", "prompt"] Cancellable
$ \(DirectionResult dir) -> do
pos <- move dir <$> use characterPosition
doors <- uses entities $ entitiesAtPositionWithType @Door pos
if | null doors -> say_ ["open", "nothingToOpen"]
| any (view $ _2 . locked) doors -> say_ ["open", "locked"]
| otherwise -> do
for_ doors $ \(eid, _) ->
entities . ix eid . positioned . _SomeEntity . open .= True
say_ ["open", "success"]
pure ()
continue
handlePromptEvent
:: Text -- ^ Prompt message
-> Prompt (AppT Identity)
-> BrickEvent Name ()
-> AppM (Next GameState)
handlePromptEvent _ (Prompt Cancellable _ _ _) (VtyEvent (EvKey KEsc [])) = do
promptState .= NoPrompt
continue
handlePromptEvent _ pr (VtyEvent (EvKey KEnter [])) = do
() <- state . coerce $ submitPrompt pr
promptState .= NoPrompt
continue
handlePromptEvent
msg
(Prompt c SStringPrompt (StringPromptState edit) cb)
(VtyEvent ev)
= do
edit' <- lift $ handleEditorEvent ev edit
let prompt' = Prompt c SStringPrompt (StringPromptState edit') cb
promptState .= WaitingPrompt msg prompt'
continue
handlePromptEvent _ (Prompt _ SDirectionPrompt _ cb)
(VtyEvent (EvKey (KChar (directionFromChar -> Just dir)) []))
= do
() <- state . coerce . cb $ DirectionResult dir
promptState .= NoPrompt
continue
handlePromptEvent _ (Prompt _ SDirectionPrompt _ _) _ = continue
handlePromptEvent _ _ _ = undefined
prompt
:: forall (pt :: PromptType) (params :: Type).
(ToJSON params, SingPromptType pt)
=> [Text] -- ^ Message key
-> params -- ^ Message params
-> PromptCancellable
-> (PromptResult pt -> AppT Identity ()) -- ^ Prompt promise handler
-> AppM ()
prompt msgPath params cancellable cb = do
let pt = singPromptType @pt
msg <- message msgPath params
let p = mkPrompt cancellable pt cb
promptState .= WaitingPrompt msg p
prompt_
:: forall (pt :: PromptType) .
(SingPromptType pt)
=> [Text] -- ^ Message key
-> PromptCancellable
-> (PromptResult pt -> AppT Identity ()) -- ^ Prompt promise handler
-> AppM ()
prompt_ msg = prompt msg $ object []
--------------------------------------------------------------------------------
entitiesAtPositionWithType
:: forall a. (Entity a, Typeable a)
=> Position
-> EntityMap SomeEntity
-> [(EntityMap.EntityID, a)]
entitiesAtPositionWithType pos em =
let someEnts = EntityMap.atPositionWithIDs pos em
in flip foldMap someEnts $ \(eid, view positioned -> se) ->
case downcastEntity @a se of
Just e -> [(eid, e)]
Nothing -> []
describeEntitiesAt :: (MonadState GameState m, MonadRandom m) => Position -> m ()
describeEntitiesAt pos =
use ( entities
. EntityMap.atPosition pos
. to (filter (not . entityIs @Character))
) >>= \case
Empty -> pure ()
ents ->
let descriptions = description <$> ents
in say ["entities", "description"] $ object
["entityDescriptions" A..= toSentence descriptions]
attackAt :: Position -> AppM ()
attackAt pos =
uses entities (entitiesAtPositionWithType @Creature pos) >>= \case
Empty -> say_ ["combat", "nothingToAttack"]
(creature :< Empty) -> attackCreature creature
creatures -> undefined
where
attackCreature (creatureID, creature) = do
charDamage <- use $ character . characterDamage
let creature' = Creature.damage charDamage creature
msgParams = object ["creature" A..= creature']
if Creature.isDead creature'
then do
say ["combat", "killed"] msgParams
entities . at creatureID .= Nothing
else do
say ["combat", "hit"] msgParams
entities . ix creatureID . positioned .= SomeEntity creature'
|