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{-# OPTIONS_GHC -fno-warn-orphans #-}
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module Xanthous.AI.Gormlak () where
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import Xanthous.Prelude hiding (lines)
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import Data.Coerce
import Control.Monad.State
import Control.Monad.Random
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import Xanthous.Data (Positioned(..), positioned)
import Xanthous.Data.EntityMap
import qualified Xanthous.Entities.Creature as Creature
import Xanthous.Entities.Creature (Creature)
import Xanthous.Entities.Character (Character)
import qualified Xanthous.Entities.RawTypes as Raw
import Xanthous.Entities (Entity(..), Brain(..), brainVia)
import Xanthous.Game.State (entities, GameState, entityIs)
import Xanthous.Game.Lenses (Collision(..), collisionAt)
import Xanthous.Data.EntityMap.Graphics (linesOfSight)
import Xanthous.Random
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stepGormlak
:: (MonadState GameState m, MonadRandom m)
=> Positioned Creature
-> m (Positioned Creature)
stepGormlak pe@(Positioned pos creature) = do
lines <- uses entities $ linesOfSight pos (Creature.visionRadius creature)
line <- choose $ weightedBy length lines
-- traceShowM ("current position", pos)
-- traceShowM ("lines", (headMay <=< tailMay) <$> lines)
let newPos = fromMaybe pos
$ fmap fst
. headMay
=<< tailMay
=<< line
collisionAt newPos >>= \case
Nothing -> pure $ Positioned newPos creature
Just Stop -> pure pe
Just Combat -> do
ents <- use $ entities . atPosition newPos
if | any (entityIs @Creature) ents -> pure pe
| any (entityIs @Character) ents -> undefined
| otherwise -> pure pe
newtype GormlakBrain = GormlakBrain Creature
instance Brain GormlakBrain where
step = fmap coerce . stepGormlak . coerce
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instance Brain Creature where step = brainVia GormlakBrain
instance Entity Creature where
blocksVision _ = False
description = view $ Creature.creatureType . Raw.description
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