blob: 4d6ccfd4afc6e1d67955730ec81a9cfb711b70b3 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
|
module Main where
import Xanthous.Prelude
import Brick
import qualified Options.Applicative as Opt
import System.Random
import Xanthous.Game (getInitialState)
import Xanthous.App (makeApp)
import Xanthous.Generators
( GeneratorInput(..)
, parseGeneratorInput
, generateFromInput
, showCells
)
import Xanthous.Data (Dimensions, Dimensions'(Dimensions))
data Command
= Run
| Generate GeneratorInput Dimensions
parseDimensions :: Opt.Parser Dimensions
parseDimensions = Dimensions
<$> Opt.option Opt.auto
( Opt.short 'w'
<> Opt.long "width"
)
<*> Opt.option Opt.auto
( Opt.short 'h'
<> Opt.long "height"
)
parseCommand :: Opt.Parser Command
parseCommand = Opt.subparser
$ Opt.command "run"
(Opt.info
(pure Run)
(Opt.progDesc "Run the game"))
<> Opt.command "generate"
(Opt.info
(Generate
<$> parseGeneratorInput
<*> parseDimensions
<**> Opt.helper
)
(Opt.progDesc "Generate a sample level"))
optParser :: Opt.ParserInfo Command
optParser = Opt.info
(parseCommand <**> Opt.helper)
(Opt.header "Xanthous: a WIP TUI RPG")
runGame :: IO ()
runGame = do
app <- makeApp
initialState <- getInitialState
_ <- defaultMain app initialState
pure ()
runGenerate :: GeneratorInput -> Dimensions -> IO ()
runGenerate input dims = do
randGen <- getStdGen
let res = generateFromInput input dims randGen
putStrLn $ showCells res
runCommand :: Command -> IO ()
runCommand Run = runGame
runCommand (Generate input dims) = runGenerate input dims
main :: IO ()
main = runCommand =<< Opt.execParser optParser
|