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// Copyright 2011 and onwards Google Inc.
// All rights reserved.
//
// Author: Doug Kwan
// This is inspired by Craig Silverstein's PowerPC stacktrace code.
//
#ifndef ABSL_DEBUGGING_INTERNAL_STACKTRACE_ARM_INL_H_
#define ABSL_DEBUGGING_INTERNAL_STACKTRACE_ARM_INL_H_
#include <cstdint>
#include "absl/debugging/stacktrace.h"
// WARNING:
// This only works if all your code is in either ARM or THUMB mode. With
// interworking, the frame pointer of the caller can either be in r11 (ARM
// mode) or r7 (THUMB mode). A callee only saves the frame pointer of its
// mode in a fixed location on its stack frame. If the caller is a different
// mode, there is no easy way to find the frame pointer. It can either be
// still in the designated register or saved on stack along with other callee
// saved registers.
// Given a pointer to a stack frame, locate and return the calling
// stackframe, or return nullptr if no stackframe can be found. Perform sanity
// checks (the strictness of which is controlled by the boolean parameter
// "STRICT_UNWINDING") to reduce the chance that a bad pointer is returned.
template<bool STRICT_UNWINDING>
static void **NextStackFrame(void **old_sp) {
void **new_sp = (void**) old_sp[-1];
// Check that the transition from frame pointer old_sp to frame
// pointer new_sp isn't clearly bogus
if (STRICT_UNWINDING) {
// With the stack growing downwards, older stack frame must be
// at a greater address that the current one.
if (new_sp <= old_sp) return nullptr;
// Assume stack frames larger than 100,000 bytes are bogus.
if ((uintptr_t)new_sp - (uintptr_t)old_sp > 100000) return nullptr;
} else {
// In the non-strict mode, allow discontiguous stack frames.
// (alternate-signal-stacks for example).
if (new_sp == old_sp) return nullptr;
// And allow frames upto about 1MB.
if ((new_sp > old_sp)
&& ((uintptr_t)new_sp - (uintptr_t)old_sp > 1000000)) return nullptr;
}
if ((uintptr_t)new_sp & (sizeof(void *) - 1)) return nullptr;
return new_sp;
}
// This ensures that absl::GetStackTrace sets up the Link Register properly.
#ifdef __GNUC__
void StacktraceArmDummyFunction() __attribute__((noinline));
void StacktraceArmDummyFunction() { __asm__ volatile(""); }
#else
# error StacktraceArmDummyFunction() needs to be ported to this platform.
#endif
template <bool IS_STACK_FRAMES, bool IS_WITH_CONTEXT>
static int UnwindImpl(void** result, int* sizes, int max_depth, int skip_count,
const void * /* ucp */, int *min_dropped_frames) {
#ifdef __GNUC__
void **sp = reinterpret_cast<void**>(__builtin_frame_address(0));
#else
# error reading stack point not yet supported on this platform.
#endif
// On ARM, the return address is stored in the link register (r14).
// This is not saved on the stack frame of a leaf function. To
// simplify code that reads return addresses, we call a dummy
// function so that the return address of this function is also
// stored in the stack frame. This works at least for gcc.
StacktraceArmDummyFunction();
int n = 0;
while (sp && n < max_depth) {
// The absl::GetStackFrames routine is called when we are in some
// informational context (the failure signal handler for example).
// Use the non-strict unwinding rules to produce a stack trace
// that is as complete as possible (even if it contains a few bogus
// entries in some rare cases).
void **next_sp = NextStackFrame<!IS_STACK_FRAMES>(sp);
if (skip_count > 0) {
skip_count--;
} else {
result[n] = *sp;
if (IS_STACK_FRAMES) {
if (next_sp > sp) {
sizes[n] = (uintptr_t)next_sp - (uintptr_t)sp;
} else {
// A frame-size of 0 is used to indicate unknown frame size.
sizes[n] = 0;
}
}
n++;
}
sp = next_sp;
}
if (min_dropped_frames != nullptr) {
// Implementation detail: we clamp the max of frames we are willing to
// count, so as not to spend too much time in the loop below.
const int kMaxUnwind = 200;
int j = 0;
for (; sp != nullptr && j < kMaxUnwind; j++) {
sp = NextStackFrame<!IS_STACK_FRAMES>(sp);
}
*min_dropped_frames = j;
}
return n;
}
namespace absl {
ABSL_NAMESPACE_BEGIN
namespace debugging_internal {
bool StackTraceWorksForTest() {
return false;
}
} // namespace debugging_internal
ABSL_NAMESPACE_END
} // namespace absl
#endif // ABSL_DEBUGGING_INTERNAL_STACKTRACE_ARM_INL_H_
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