Age | Commit message (Expand) | Author | Files | Lines |
---|---|---|---|---|
2019-09-28 | Implement the start of creature AI | Griffin Smith | 1 | -4/+12 |
2019-09-20 | Describe what you see when you walk over items | Griffin Smith | 1 | -1/+4 |
2019-09-20 | Add the beginnings of a prompt system | Griffin Smith | 1 | -1/+3 |
2019-09-19 | Add items and inventory | Griffin Smith | 1 | -1/+6 |
2019-09-15 | Progressively reveal the map to the player | Griffin Smith | 1 | -1/+6 |
2019-09-13 | Place the chacracter in the level at startup time | Griffin Smith | 1 | -1/+3 |
2019-09-09 | Convert generated levels to walls | Griffin Smith | 1 | -3/+7 |
2019-09-07 | Add cellular-automata cave generator | Griffin Smith | 1 | -1/+14 |
2019-09-02 | Put a test gormlak on the screen | Griffin Smith | 1 | -1/+3 |
2019-09-02 | Add raws, loaded statically from a folder | Griffin Smith | 1 | -1/+9 |
2019-09-02 | Link up messages to the overall game | Griffin Smith | 1 | -1/+3 |
2019-09-01 | Implement messages | Griffin Smith | 1 | -10/+54 |
2019-08-31 | Add entities, and allow walking around | Griffin Smith | 1 | -7/+37 |
2019-08-25 | An @-sign in a box, in haskell | Griffin Smith | 1 | -0/+113 |