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2021-12-09 r/3161 feat(grfn/emacs): Add some prolog-mode mappingsGriffin Smith1-1/+3
Change-Id: If1677024f9a211eee5d42a03413b5058dd797b9a
2021-12-08 r/3157 feat(tazjin/russian): Add words 551-600Vincent Ambo1-2/+50
Change-Id: Ie2a670fc2aa24457a9fc7f3f22d5336d97e7789f
2021-12-08 r/3156 feat(tazjin/russian): Add words 501-550Vincent Ambo1-1/+54
Change-Id: Id9e4b9eb5e330a5331ca0cc2c7af2c4ade4a6ace
2021-12-08 r/3155 feat(tazjin/russian): Add words 451-500Vincent Ambo1-2/+52
Change-Id: I5e0c8d61be0c0170370298aa4c6ee0a6607f24b7
2021-12-08 r/3154 feat(tazjin/russian): Add words 401-450Vincent Ambo1-1/+53
Change-Id: I1101ebf2252390fc4ae308de43f09f606118615b
2021-12-07 r/3151 feat(3p/agenix): Import latest version from GitHubVincent Ambo1-0/+1
It's time to automate secrets deployment on hosts like whitby. Change-Id: If7006124b4b5fec16b4c3570488c11e484f93888
2021-12-06 r/3145 feat(tazjin/tverskoy): Configure tlp to keep battery between 40-70%Vincent Ambo1-3/+12
This is supposedly better for battery health, and since the machine is usually plugged in while in the office it might be a good idea. Note for myself: `sudo tlp fullcharge` ~30 min before needing to leave with a fully charged battery. Change-Id: I3664264403f56c15e055822190f30c3a90c93ead
2021-12-06 r/3144 feat(tazjin/emacs): Ensure passively is installedVincent Ambo1-0/+1
Change-Id: I58f007ba54fd0b48fdff6e8409463d5d5e105f17
2021-12-06 r/3143 refactor(tazjin/russian): Use passively.el for Russian learningVincent Ambo1-40/+10
Replaces the functionality previously implemented here with the now generalised implementation in passively.el Change-Id: Ibe7a1b7d512ddcb700bc330cbdf62811399c6cfe
2021-12-06 r/3141 chore(tazjin/emacs): Configure persistence location for passivelyVincent Ambo1-0/+4
Change-Id: I00965fc24ccfddc278e7ab9243661aea282ff385
2021-12-03 r/3140 fix(gs/emacs): Return empty string if nothing in inboxGriffin Smith1-1/+1
otherwise we'd return the string "nil", which with the substring-ing that was happening would end up as "Inbox: i" in the status bar Change-Id: I567a6042b592dd9313bfa22d480c22936494a8c1
2021-12-03 r/3139 fix(gs/emacs): Fix title of clocked-in taskGriffin Smith1-1/+5
For the i3 status bar - this API changed to return a list recently, which is super frustrating Change-Id: Ib921b6431331c766b67ea5053f2d9f3d86cf54b4
2021-12-01 r/3129 feat(sterni/emacs): subscribe to the TVL feedsterni1-0/+1
Change-Id: Iac08e992a4c610a6f152c1dc5e681b17298b8834
2021-12-01 r/3128 feat(sterni/aoc/2021): day 1 solutionsterni2-0/+32
Change-Id: I0781b2aa3624df9a3158296edcbbbf2ee845102b
2021-11-29 r/3115 refactor(gs/emacs): Switch to doom's built-in fuzzy ivyGriffin Smith2-5/+5
This seems to do sorting slightly better. Change-Id: I0d354a77b45b1a83d4bb5eb0acd024187b06929f
2021-11-29 r/3114 feat(gs/home): Add shell alias for graphvizzingGriffin Smith1-0/+4
for work Change-Id: Ib8a8928f8315823a34b653d3e3dff46d10f930e6
2021-11-29 r/3113 feat(gs/system): Install dev man pagesGriffin Smith1-0/+5
I wanna be able to man libc stuff Change-Id: Ie38e6751af24ffcffa912621dc217dcef5c84dda
2021-11-29 r/3110 chore(tazjin/russian): Reduce timer interval to 4 secondsVincent Ambo1-1/+1
Change-Id: I85025754695a6173a23c9ea2eb19ddc8e97e4dcd
2021-11-29 r/3109 feat(tazjin/russian): Function to look up last word in WiktionaryVincent Ambo1-0/+7
For cases where a word raises more questions than are answered by my existing notes, roots, translations and so on. Change-Id: Ic9dd79ba4aef6e3c8e7e8e965195b67f7a0c65f3
2021-11-29 r/3108 feat(tazjin/russian): Exclude known words from random displayVincent Ambo1-1/+29
Adds a set of words that I consider "known" (but that should be in the most frequent word list anyways). This set can be populated by invoking `mark-last-russian-word-as-known` after display, and is automatically persisted. Right now there's nothing automatically loading it back in, just as there is nothing loading any of this automatically, that's for the future. Change-Id: I51ee4f37114c6b95925e8ad5bdc5dc9b8657bdad
2021-11-29 r/3107 feat(tazjin/russian): Remember the last displayed wordVincent Ambo1-1/+3
This will make it possible to do operations on that word (i.e. marking it as known, or opening the full definition page). Change-Id: Ib77f7d2e4e96d6ab754b311a69f72e2b080657ac
2021-11-28 r/3104 feat(tazjin/russian): Echo Russian words when Emacs is idleVincent Ambo2-6/+30
This should keep up passive exposure to words, but needs a subsequent function for filtering out things that are definitely known. Since I'm keeping the frequent word list mostly intact the majority of words are very basic, but it's those last 15-20% I'm interested in (not completely imported yet). Change-Id: I7a5684b8dca1fe5301e8b394be2627550a60e3c6
2021-11-28 r/3103 feat(tazjin/russian): Add macro to populate word tableVincent Ambo2-1/+72
Adds a stupid macro that populates a 'russian-words' hash table in which merged definitions of words are available. Change-Id: Ide7825577ba26d63ff564e54601541f39ab5a1a6
2021-11-27 r/3101 chore(tazjin/tverskoy): Minor config cleanupsVincent Ambo1-2/+5
Change-Id: I434c0b8d5e5ce2d077630de2dd71de309b7d076f
2021-11-27 r/3100 fix(tazjin/tverskoy): Persist Zoxide state between rebootsVincent Ambo1-0/+8
Change-Id: Ib1e1fe9749e56eefc83016b1946e6fe0b1f72339
2021-11-25 r/3099 feat(gs/xanthous): Creatures drop their items when they dieGriffin Smith3-4/+24
When a creature is killed, it now drops all the contents of its inventory on the ground. Change-Id: Ie95c397308ba2c9861f10e58b99c91c9cc759c56
2021-11-25 r/3098 feat(gs/xanthous): Creatures use their weapons to attackGriffin Smith5-11/+50
If a creature has a weapon wielded, then they now use that weapon to attack the player *instead of* their natural attacks. This uses a new `creatureAttackMessage` field on the Item raw for the message to use. Change-Id: I73614f33dbf88dd4c68081f15710fa27b7b21ba2
2021-11-25 r/3097 feat(gs/xanthous): Allow generating creatures with itemsGriffin Smith11-96/+163
Add an `equippedItems` field to the CreatureType raw, which provides a chance for generating that creature with an item equipped, which goes into a new `inventory` field on the creature entity itself. Currently the creature doesn't actually *use* this equipped item, but it's a step. This commit also adds a broken-dagger equipped 90% of the time to the "husk" creature. Change-Id: I6416c0678ba7bc1b002c5ce6119f7dc97dd86437
2021-11-25 r/3094 feat(sterni/nix/utf8): check if codepoint valid/encodeablesterni2-4/+42
* Enforce the U+0000 to U+10FFFF range in `count` and throw an error if the given codepoint exceeds the range (encoding U+0000 won't work of course, but this is Nix's fault…). * Check if the produced bytes are well formed and output an error if not. This indicates that the codepoint can't be encoded as UTF-8, like U+D800 which is reserved for UTF-16. Change-Id: I18336e527484580f28cbfe784d51718ee15c5477
2021-11-25 r/3092 refactor(sterni/nix/utf8): let wellFormedByte check first bytesterni1-17/+14
Previously we would check the first byte only when trying to figure out the predicate for the second byte. If the first byte was invalid, we'd then throw with a helpful error message. However this made wellFormedByte a very weird function. At the expense of doing the same check twice, we now check the first byte, when it is first passed, and always return a boolean. Change-Id: I32ab6051c844711849e5b4a115e2511b53682baa
2021-11-25 r/3091 feat(sterni/nix/utf8): implement UTF-8 encodingsterni2-2/+83
This implementation is still a bit rough as it doesn't check if the produced string is valid UTF-8 which may happen if an invalid Unicode codepoint is passed. Change-Id: Ibaa91dafa8937142ef704a175efe967b62e3ee7b
2021-11-25 r/3090 chore(sterni/nix/utf8): remove decodeSafesterni1-14/+0
This is not really used anywhere and kind of useless. A better decodeSafe would never return null and instead make use of replacement characters to represent invalid bytes in the input. Change-Id: Ib4111529bf0e472dbfa720a5d0b939c2d2511de5
2021-11-24 r/3089 feat(tazjin/tverskoy): Install some more frequently used toolsVincent Ambo1-0/+6
... rather than nix-shelling them every time. Change-Id: I9ab6ad67efbd6c16c7fd8cc9938d86d35f8418bc
2021-11-23 r/3088 refactor(readTree): Move 'drvTargets' into readTreeVincent Ambo10-12/+10
This function is also generally useful for readTree consumers that have the concept of subtargets. Change-Id: Ic7fc03380dec6953fb288763a28e50ab3624d233
2021-11-23 r/3086 feat(sterni/nix/utf8): allow decoding the empty stringsterni2-3/+3
Change-Id: I8de9cd28c822ac5befbcd16e118440cd13cd86e9
2021-11-23 r/3085 refactor(sterni/nix/utf8): use genericClosure for decoding iterationsterni1-23/+46
builtins.genericClosure is a quite powerful (and undocumented) Nix primop: It repeatedly applies a function to values it produces and collects them into a list. Additionally individual results can be identified via a key attribute. Since genericClosure only ever creates a single list value internally, we can eliminate a huge performance bottleneck when building a list in a recursive algorithm: list concatenation. Because Nix needs to copy the entire chunk of memory used internally to represent the list, building big lists one element at a time grinds Nix to a halt. After rewriting decode using genericClosure decoding the LaTeX source of my 20 page term paper now takes 2s instead of 14min. Change-Id: I33847e4e7dd95d7f4d78ac83eb0d74a9867bfe80
2021-11-22 r/3081 refactor(gs/xanthous): Break out inventory into a common moduleGriffin Smith8-247/+293
Creatures are going to have an inventory too now in addition to characters, so all the data types and lenses and stuff that define inventory need to be broken out into a separate module so the Creature entity can use them. Change-Id: I83f1c70d316afaaf2e75901f9dc28f79fd2cd31f Reviewed-on: https://cl.tvl.fyi/c/depot/+/3901 Tested-by: BuildkiteCI Reviewed-by: grfn <grfn@gws.fyi>
2021-11-22 r/3080 refactor(gs/xanthous): Define local field lens aliases in AIGriffin Smith1-8/+13
This slightly improves how the module reads imo Change-Id: Ib1efcbbd5392ece6b46461e8075162f03846d421 Reviewed-on: https://cl.tvl.fyi/c/depot/+/3886 Tested-by: BuildkiteCI Reviewed-by: grfn <grfn@gws.fyi>
2021-11-20 r/3077 fix(gs/xanthous): Check for reaching destination in AIGriffin Smith1-0/+1
Because floating points, it's possible that a creature has reached their destination even if the *progress* to that destination is at 0 - if that happens, they should pick a new destination regardless. This fixes the issue where creatures would occasionally get "stuck" and never move after wandering around for a bit. Change-Id: I01a11ce4bd448c25a818c886825e4fad56dffe03 Reviewed-on: https://cl.tvl.fyi/c/depot/+/3885 Reviewed-by: grfn <grfn@gws.fyi> Tested-by: BuildkiteCI
2021-11-20 r/3076 chore(gs/emacs): Update org<->jira state mappingGriffin Smith1-2/+2
Change-Id: If941c0237f5291bebe201e22cc74484f17b148ae Reviewed-on: https://cl.tvl.fyi/c/depot/+/3884 Reviewed-by: grfn <grfn@gws.fyi> Tested-by: BuildkiteCI
2021-11-16 r/3072 chore(nixpkgs-crate-holes): whitelist more maintainerssterni1-0/+3
Change-Id: I6ed03ff8cbc590087cfa58264c0c28a7b1496740 Reviewed-on: https://cl.tvl.fyi/c/depot/+/3825 Reviewed-by: sterni <sternenseemann@systemli.org> Tested-by: BuildkiteCI
2021-11-15 r/3067 docs(users/profpatsch/blog): rust string conversions: &str -> &OsStrProfpatsch1-0/+1
Change-Id: I215cd311551d54ce42c71d4e80ea18f9a17d4cf8 Reviewed-on: https://cl.tvl.fyi/c/depot/+/3879 Tested-by: BuildkiteCI Reviewed-by: Profpatsch <mail@profpatsch.de>
2021-11-13 r/3066 feat(tazjin/tverskoy): Enable picom by defaultVincent Ambo1-1/+6
... rather than launching it manually in a shell when I need it, which is more often now that I have a large screen. Change-Id: Ia526af98e513d29e70aeb093442465dce256c333 Reviewed-on: https://cl.tvl.fyi/c/depot/+/3874 Tested-by: BuildkiteCI Reviewed-by: tazjin <mail@tazj.in>
2021-11-13 r/3065 feat(tazjin/emacs): Disable annoying warnings from native compVincent Ambo1-0/+4
Change-Id: Ibe6bcd544188afb8746bf27a6467a436803e659f Reviewed-on: https://cl.tvl.fyi/c/depot/+/3876 Reviewed-by: tazjin <mail@tazj.in> Tested-by: BuildkiteCI
2021-11-13 r/3064 fix(tazjin/emacs): Adjust tverskoy screen layout for TVL officeVincent Ambo1-4/+4
Change-Id: I4d1ad19ee5af52b7f01e1e2003a5c95b5a133865 Reviewed-on: https://cl.tvl.fyi/c/depot/+/3871 Tested-by: BuildkiteCI Reviewed-by: tazjin <mail@tazj.in>
2021-11-13 r/3063 feat(gs/xanthous): Allow moving with the arrow keysGriffin Smith1-0/+5
some... *ahem*... very insistent people have been asking for this, despite the fact that it doesn't allow for diagonal movement. Change-Id: Ic58e2435b34e27e3ed399c7b8f3bcbc1f634f6b3 Reviewed-on: https://cl.tvl.fyi/c/depot/+/3870 Reviewed-by: grfn <grfn@gws.fyi> Tested-by: BuildkiteCI
2021-11-13 r/3062 fix(gs/emacs): require flycheck before trying to override itGriffin Smith1-0/+1
Change-Id: I8573abc3f08d68f050d6a01ff29969f97c1d2858 Reviewed-on: https://cl.tvl.fyi/c/depot/+/3869 Reviewed-by: grfn <grfn@gws.fyi> Tested-by: BuildkiteCI
2021-11-13 r/3061 feat(gs/xanthous): Add a Husk creature, with limited generationGriffin Smith9-24/+152
Add a new "husk" creature raw, limited to only being generated on levels >= 1, including support for actually doing that limiting. These guys are gonna get daggers next! Change-Id: Ic4b58dc7ee36b50ced60fec6912cd1b46269d55c Reviewed-on: https://cl.tvl.fyi/c/depot/+/3868 Reviewed-by: grfn <grfn@gws.fyi> Tested-by: BuildkiteCI
2021-11-13 r/3060 feat(gs/xanthous): Add a broken dagger rawGriffin Smith1-0/+21
The plan is to use this as a test bed for generating creatures wielding items, but for know it just shows up on the ground in places. Change-Id: I8b292606f425cd41bff9e52727f1094886777102 Reviewed-on: https://cl.tvl.fyi/c/depot/+/3867 Reviewed-by: grfn <grfn@gws.fyi> Tested-by: BuildkiteCI
2021-11-13 r/3059 chore(gs/xanthous): Don't include docs in source closureGriffin Smith1-0/+1
Change-Id: Ib6f2604096fa519f37ec4a2ce762229abca16b26 Reviewed-on: https://cl.tvl.fyi/c/depot/+/3866 Reviewed-by: grfn <grfn@gws.fyi> Tested-by: BuildkiteCI