about summary refs log tree commit diff
path: root/users (unfollow)
AgeCommit message (Collapse)AuthorFilesLines
2020-06-29 r/1115 chore(xan): explicit export list, remove unused pragmaGriffin Smith1-4/+2
Change-Id: I7089850f23b2b9612b6585a2760536fd1178cbc6 Reviewed-on: https://cl.tvl.fyi/c/depot/+/730 Reviewed-by: glittershark <grfn@gws.fyi>
2020-06-28 r/1114 refactor(gs/emacs): Remove outdated capture templatesGriffin Smith1-14/+0
Change-Id: I8f2deb21f8edf46768cfe9346c70bb9b63ba76e4 Reviewed-on: https://cl.tvl.fyi/c/depot/+/729 Reviewed-by: glittershark <grfn@gws.fyi>
2020-06-28 r/1113 feat(gs/home): alias gcc->git checkout canonGriffin Smith1-0/+1
To go along with git checkout master Change-Id: I2a0d09e50cf82368e324e1dfbbd3dc868d30b9f2 Reviewed-on: https://cl.tvl.fyi/c/depot/+/728 Reviewed-by: glittershark <grfn@gws.fyi>
2020-06-28 r/1112 feat(xan): Add a benchmark suiteGriffin Smith6-1/+103
Change-Id: Id31960e7bc2243dfa53dc5e45b09d8253bdef852 Reviewed-on: https://cl.tvl.fyi/c/depot/+/727 Reviewed-by: glittershark <grfn@gws.fyi>
2020-06-28 r/1111 feat(xan): Generate random villagesGriffin Smith12-20/+300
This algorithm is a little rough around the edges right now, but generally the idea is we find a relatively closed-off region of the map, and place rooms randomly on it, expanding them until they run into each other, then we put doors in the walls of the rooms and a single door opening into the region. Later on, we'll generate friendly (or unfriendly!) NPCs to put in those rooms. Change-Id: Ic989b9905f55ad92a01fdf6db11aa57afb4ce383 Reviewed-on: https://cl.tvl.fyi/c/depot/+/726 Reviewed-by: glittershark <grfn@gws.fyi>
2020-06-28 r/1110 feat(xan): Use Witherable in the preludeGriffin Smith7-6/+30
Install the witherable library, expose it in the prelude, and update all call sites that are broken by that change. This is a really nice library, and basically the ideal abstraction layer for what it does. Change-Id: I640e099318c1ecce0ad483bc336c379698bdab88 Reviewed-on: https://cl.tvl.fyi/c/depot/+/725 Reviewed-by: glittershark <grfn@gws.fyi>
2020-06-28 r/1109 feat(xan): Add a Marker entity typeGriffin Smith2-0/+45
It's useful, when developing new level gen techniques, to be able to specially mark certain areas of the map during devlopment. This adds a Marker entity type, which renders as a red X on the map and provides a programmable description when examined. In the future it'll probably be nice to toggle markers on/off just like we do with revealAll, but for now it'll be fine to just remove the code to render them like we do with debug traces. Change-Id: Ief5d090809a0a4cbcc28f90e4902a5e38d42eeb5 Reviewed-on: https://cl.tvl.fyi/c/depot/+/724 Reviewed-by: glittershark <grfn@gws.fyi>
2020-06-28 r/1108 feat(nix/emptyDerivation) add emptyDerivationProfpatsch5-0/+90
The most trivial of all derivations. It is more useful than it looks. Can be used to bind nix expressions (e.g. test suites) to a derivation, so that `nix-build` does not crap itself. Change-Id: I61c24d8c129c9505733161207f3c30e820f5b15e Reviewed-on: https://cl.tvl.fyi/c/depot/+/665 Reviewed-by: tazjin <mail@tazj.in>
2020-06-28 r/1107 feat(nix/getBins): add getBinsProfpatsch5-0/+93
This is a simple-stupid “unix import system” for nix, for referencing binaries in `/bin/` by their name and lifting them to a Nix attrset. Allows for simple aliasing of executable names. Change-Id: Ifa23cb377201c3b08050c5026e9751e736afaf56 Reviewed-on: https://cl.tvl.fyi/c/depot/+/664 Reviewed-by: tazjin <mail@tazj.in>
2020-06-28 r/1106 feat(besadii): Enable automatic builds for CLsVincent Ambo2-13/+30
This expands builds to also be triggered for updates to CL refs. The message displayed on Buildkite will contain a link back to the CL (& patchset) from which the build was triggered. Change-Id: Ib36dee454aeb11d623b89c78b384359ee7ea3477 Reviewed-on: https://cl.tvl.fyi/c/depot/+/708 Reviewed-by: ericvolp12 <ericvolp12@gmail.com> Reviewed-by: isomer <isomer@tvl.fyi>