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2020-06-28 r/1113 feat(gs/home): alias gcc->git checkout canonGriffin Smith1-0/+1
To go along with git checkout master Change-Id: I2a0d09e50cf82368e324e1dfbbd3dc868d30b9f2 Reviewed-on: https://cl.tvl.fyi/c/depot/+/728 Reviewed-by: glittershark <grfn@gws.fyi>
2020-06-28 r/1112 feat(xan): Add a benchmark suiteGriffin Smith6-1/+103
Change-Id: Id31960e7bc2243dfa53dc5e45b09d8253bdef852 Reviewed-on: https://cl.tvl.fyi/c/depot/+/727 Reviewed-by: glittershark <grfn@gws.fyi>
2020-06-28 r/1111 feat(xan): Generate random villagesGriffin Smith12-20/+300
This algorithm is a little rough around the edges right now, but generally the idea is we find a relatively closed-off region of the map, and place rooms randomly on it, expanding them until they run into each other, then we put doors in the walls of the rooms and a single door opening into the region. Later on, we'll generate friendly (or unfriendly!) NPCs to put in those rooms. Change-Id: Ic989b9905f55ad92a01fdf6db11aa57afb4ce383 Reviewed-on: https://cl.tvl.fyi/c/depot/+/726 Reviewed-by: glittershark <grfn@gws.fyi>
2020-06-28 r/1110 feat(xan): Use Witherable in the preludeGriffin Smith7-6/+30
Install the witherable library, expose it in the prelude, and update all call sites that are broken by that change. This is a really nice library, and basically the ideal abstraction layer for what it does. Change-Id: I640e099318c1ecce0ad483bc336c379698bdab88 Reviewed-on: https://cl.tvl.fyi/c/depot/+/725 Reviewed-by: glittershark <grfn@gws.fyi>
2020-06-28 r/1109 feat(xan): Add a Marker entity typeGriffin Smith2-0/+45
It's useful, when developing new level gen techniques, to be able to specially mark certain areas of the map during devlopment. This adds a Marker entity type, which renders as a red X on the map and provides a programmable description when examined. In the future it'll probably be nice to toggle markers on/off just like we do with r