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2021-11-06 r/3012 fix(gs/xanthous): Fix numAliveNeighbors{,M} on the edgeGriffin Smith1-1/+44
numAliveNeighbors was doing bounds checks too aggressively, resulting in always returning 8 for points on the edge, meaning walls weren't getting properly created for those points, making edges of the map open to walk through. Change-Id: Iada6be46ce7cc77ce99a320b7310008898b89273 Reviewed-on: https://cl.tvl.fyi/c/depot/+/3805 Reviewed-by: grfn <grfn@gws.fyi> Tested-by: BuildkiteCI
2021-06-13 r/2655 refactor(xanthous): Generators -> Generators.LevelGriffin Smith1-2/+2
I'm going to start adding generators for things like text soon, so it makes sense to specifically sequester level generators as their own thing Change-Id: I175025375204fab7d75eba67dd06dab9bd2939d3 Reviewed-on: https://cl.tvl.fyi/c/depot/+/3201 Reviewed-by: grfn <grfn@gws.fyi> Tested-by: BuildkiteCI
2021-04-12 r/2485 refactor(users/glittershark): Rename to grfnGriffin Smith1-0/+84
Rename my //users directory and all places that refer to glittershark to grfn, including nix references and documentation. This may require some extra attention inside of gerrit's database after it lands to allow me to actually push things. Change-Id: I4728b7ec2c60024392c1c1fa6e0d4a59b3e266fa Reviewed-on: https://cl.tvl.fyi/c/depot/+/2933 Tested-by: BuildkiteCI Reviewed-by: tazjin <mail@tazj.in> Reviewed-by: lukegb <lukegb@tvl.fyi> Reviewed-by: glittershark <grfn@gws.fyi>