Age | Commit message (Collapse) | Author | Files | Lines | |
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2021-06-23 | r/2679 feat(xanthous) Generate random volume+density for items | Griffin Smith | 1 | -6/+10 | |
Generate random volumes and densities for items based on the ranges for those two quantities in the raw when building instances of items. Since this is the first time creating an item is impure, this also lifts entity generation into a (random) monadic context Change-Id: I2de4880e8144f7ff9e1304eb32806ed1d7affa18 Reviewed-on: https://cl.tvl.fyi/c/depot/+/3226 Reviewed-by: grfn <grfn@gws.fyi> Tested-by: BuildkiteCI | |||||
2021-06-14 | r/2660 feat(xanthous): Add a method to get the name for a type of entity | Griffin Smith | 1 | -0/+25 | |
I didn't end up using this directly for the thing I was doing, but it still seems generally useful enough that I'm keeping it around for now Change-Id: I05c8902d75845f2230ec2373a9677d61cfaafafd Reviewed-on: https://cl.tvl.fyi/c/depot/+/3206 Reviewed-by: grfn <grfn@gws.fyi> Tested-by: BuildkiteCI |