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2021-06-23 r/2680 feat(xanthous): Add a command to describe an item in the inventoryGriffin Smith1-1/+6
Add a new DescribeInventory command, bound to I, to prompt for an item in the inventory (anywhere in the inventory, including wielded) and display a (new) panel describing it in detail. This description includes the description, the long description, and the item's physical properties (volume, density, and weight). Change-Id: Idc1a05ab16b4514728d42aa6b520f93bea807c07 Reviewed-on: https://cl.tvl.fyi/c/depot/+/3227 Reviewed-by: grfn <grfn@gws.fyi> Tested-by: BuildkiteCI
2021-06-18 r/2676 feat(xanthous): Fistfighting builds knuckle callusesGriffin Smith1-0/+8
2000 ticks after the character damages their fists by hitting something, the character now develops calluses on their fists (scaled by *how* damaged they've become) that reduce the chance of them receiving additional damage from hitting things - up to a max of 5, which prevents *all* damage from fistfighting. This is all tracked in a new "Knuckles" struct in a new "Body" struct on the character datatype, which manages stepping itself forward as part of the Brain impl on the character. Change-Id: Ica269f16fb340fb25900d2c77fbad32f10c00be2 Reviewed-on: https://cl.tvl.fyi/c/depot/+/3222 Reviewed-by: grfn <grfn@gws.fyi> Tested-by: BuildkiteCI
2021-06-18 r/2675 feat(xanthous): Add an auto-rest commandGriffin Smith1-3/+3
Add a command that automatically rests (essentially just stepping the game forwards) until the character's hitpoints are back to full. Currently due to the time it takes for the character to heal this takes a bit too long - my thought there is to make the per-step delay for autocommands different depending on the specific autocommand. Change-Id: I40378c29d3d9d19e9787af1f015bde65fd08868c Reviewed-on: https://cl.tvl.fyi/c/depot/+/3221 Reviewed-by: grfn <grfn@gws.fyi> Tested-by: BuildkiteCI
2021-06-18 r/2674 feat(xanthous): Add configurable natural attacksGriffin Smith1-3/+1
Allow configuring the natural attacks (eg, part of their body rather than an item) of a creature. Each attack has a description and a damage associated with it. Change-Id: I69698a8ac4ee2da91e4c88e419593627519522a5 Reviewed-on: https://cl.tvl.fyi/c/depot/+/3220 Reviewed-by: grfn <grfn@gws.fyi> Tested-by: BuildkiteCI
2021-06-14 r/2661 feat(xanthous): Gormlaks yell in gormlak when they see the characterGriffin Smith1-0/+4
Add a new "greetedCharacter" field to the creature hippocampus type, which tracks whether or not that creature has greeted the character yet. In the gormlak AI, when the gormlak sees the character and starts running towards them, if that field is set to False send a message that says that the gormlak yells a single randomly-generated gormlak word at the character, then set the field to true The gormlak yells "gukblom"! Change-Id: I17a388393693a322c2e09390884ed718911b2fc4 Reviewed-on: https://cl.tvl.fyi/c/depot/+/3207 Reviewed-by: grfn <grfn@gws.fyi> Tested-by: BuildkiteCI
2021-04-12 r/2485 refactor(users/glittershark): Rename to grfnGriffin Smith1-0/+120
Rename my //users directory and all places that refer to glittershark to grfn, including nix references and documentation. This may require some extra attention inside of gerrit's database after it lands to allow me to actually push things. Change-Id: I4728b7ec2c60024392c1c1fa6e0d4a59b3e266fa Reviewed-on: https://cl.tvl.fyi/c/depot/+/2933 Tested-by: BuildkiteCI Reviewed-by: tazjin <mail@tazj.in> Reviewed-by: lukegb <lukegb@tvl.fyi> Reviewed-by: glittershark <grfn@gws.fyi>