Age | Commit message (Collapse) | Author | Files | Lines | |
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2021-06-23 | r/2679 feat(xanthous) Generate random volume+density for items | Griffin Smith | 1 | -2/+2 | |
Generate random volumes and densities for items based on the ranges for those two quantities in the raw when building instances of items. Since this is the first time creating an item is impure, this also lifts entity generation into a (random) monadic context Change-Id: I2de4880e8144f7ff9e1304eb32806ed1d7affa18 Reviewed-on: https://cl.tvl.fyi/c/depot/+/3226 Reviewed-by: grfn <grfn@gws.fyi> Tested-by: BuildkiteCI | |||||
2021-06-13 | r/2655 refactor(xanthous): Generators -> Generators.Level | Griffin Smith | 5 | -0/+781 | |
I'm going to start adding generators for things like text soon, so it makes sense to specifically sequester level generators as their own thing Change-Id: I175025375204fab7d75eba67dd06dab9bd2939d3 Reviewed-on: https://cl.tvl.fyi/c/depot/+/3201 Reviewed-by: grfn <grfn@gws.fyi> Tested-by: BuildkiteCI |