Age | Commit message (Collapse) | Author | Files | Lines | |
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2021-11-06 | r/3012 fix(gs/xanthous): Fix numAliveNeighbors{,M} on the edge | Griffin Smith | 1 | -10/+26 | |
numAliveNeighbors was doing bounds checks too aggressively, resulting in always returning 8 for points on the edge, meaning walls weren't getting properly created for those points, making edges of the map open to walk through. Change-Id: Iada6be46ce7cc77ce99a320b7310008898b89273 Reviewed-on: https://cl.tvl.fyi/c/depot/+/3805 Reviewed-by: grfn <grfn@gws.fyi> Tested-by: BuildkiteCI | |||||
2021-06-13 | r/2655 refactor(xanthous): Generators -> Generators.Level | Griffin Smith | 1 | -0/+220 | |
I'm going to start adding generators for things like text soon, so it makes sense to specifically sequester level generators as their own thing Change-Id: I175025375204fab7d75eba67dd06dab9bd2939d3 Reviewed-on: https://cl.tvl.fyi/c/depot/+/3201 Reviewed-by: grfn <grfn@gws.fyi> Tested-by: BuildkiteCI |