Age | Commit message (Collapse) | Author | Files | Lines | |
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2021-11-25 | r/3097 feat(gs/xanthous): Allow generating creatures with items | Griffin Smith | 1 | -1/+4 | |
Add an `equippedItems` field to the CreatureType raw, which provides a chance for generating that creature with an item equipped, which goes into a new `inventory` field on the creature entity itself. Currently the creature doesn't actually *use* this equipped item, but it's a step. This commit also adds a broken-dagger equipped 90% of the time to the "husk" creature. Change-Id: I6416c0678ba7bc1b002c5ce6119f7dc97dd86437 | |||||
2021-11-13 | r/3061 feat(gs/xanthous): Add a Husk creature, with limited generation | Griffin Smith | 1 | -0/+23 | |
Add a new "husk" creature raw, limited to only being generated on levels >= 1, including support for actually doing that limiting. These guys are gonna get daggers next! Change-Id: Ic4b58dc7ee36b50ced60fec6912cd1b46269d55c Reviewed-on: https://cl.tvl.fyi/c/depot/+/3868 Reviewed-by: grfn <grfn@gws.fyi> Tested-by: BuildkiteCI |