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Change-Id: I6c6847fac56f0a9a1a2209792e00a3aec5e672b9
Reviewed-on: https://cl.tvl.fyi/c/depot/+/10809
Autosubmit: aspen <root@gws.fyi>
Reviewed-by: sterni <sternenseemann@systemli.org>
Tested-by: BuildkiteCI
Reviewed-by: lukegb <lukegb@tvl.fyi>
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When dual-wielding weapons, do damage from both weapons and use both
weapons' attack messages.
Change-Id: I3c404946d0167c9b5c2bcf58ab5c3429cc5269fc
Reviewed-on: https://cl.tvl.fyi/c/depot/+/5605
Autosubmit: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
Reviewed-by: grfn <grfn@gws.fyi>
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If a creature has a weapon wielded, then they now use that weapon to
attack the player *instead of* their natural attacks. This uses a new
`creatureAttackMessage` field on the Item raw for the message to use.
Change-Id: I73614f33dbf88dd4c68081f15710fa27b7b21ba2
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The plan is to use this as a test bed for generating creatures wielding
items, but for know it just shows up on the ground in places.
Change-Id: I8b292606f425cd41bff9e52727f1094886777102
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3867
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
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